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Monotonous. Not very exciting. Cute graphics and music though.
Missing feature: Saving the progress of the player. Do you know how not fun it is to play to level 6 and then hit refresh by mistake?
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5/5 for the Graphics
-
2/5 for the Gameplay
=
3/5 Total
I find the Game is a little bit to easy, but nice to play ... for a while.
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Hmmm now that I've finished the game, definatly needs to be longer, or have a challenge level of infinate spawns, or a sequel soon. Great Great game 5/5
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Dragons are super-super powerful. Had one at level 3, another at level 4 (had to rotate him!) and could have bought 2 start of level 5. One dragon took me through all of that (though the level 5 boss I poisoned as soon as he hit the map, which did more damage than the dragon).
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Great graphics. But reminds me too much of protector. Each map is too short. And the game stopping at each wave is very annoying.
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Desperately needs a function to *abort* placing chars in the wrong place. Desperately needs a "Restart Map" function. Otherwise, thumbs up.
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An interesting attempt on td, indeed. But I'd like to see customizable units and stuff. At all, it reminds me of my good old Amiga days, so it's 3/5.
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found glitch dont know if this is supposed to be in or not... level ended dont remember which one. i had dragons stats up and in new level little window was still up. clicked sell thinking id get 500 gold or to just get it off and gold went to NaN and i could buy anything. score ended up being zero but i could do anything
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Like the game. Would love it, if were updated a bit. Specifically, add levels, at least a couple more spells and maybe the option to replay old levels, incase you need more gold, since the game's a bit hard. If you add that, I'll happily give this a 5/5. For now, 3/5
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certain waves are just a bit too hard.
When the best setup you can afford with your starting gold can't kill anything that walks past, balance needs to be adressed.
Great look, not bad play overall... but limiting fields of fire? 3/5 for some very odd and unneccessary restrictions.
And the weird difficulty factor.
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I gave it a 4/5, but that's primarily for production values. I really enjoyed the visuals and the way that the towers fired. It was a very satisfying experience.
That said, the game itself is quite shallow. I like the targeted areas of the units, but that's about all that you've got. There is little differentiation among enemies (speed, hit points, and size), and once you get ninjas and dragons your positioning becomes less important. On top of that, the game is rather easy (beat it my second time through).
I like the world you have here (even if it's ripped from Final Fantasy Tactics). I do wish we could rotate our view though, since it's hard at times to see where things line up. I think this game has some potential, but you've focused too much on presentation and not enough on gameplay. It's a mediocre game with a pretty shell.
Additionally, I hit a couple of major bugs while playing, which I'll submit as a bug report.
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I don't realy care from where you take pictures, becouse i like this game, but i have a few suggestions.
Firstly you should add some levels, becouse now it's like demo version.
Secondly I think that characters level ups should be at least to level 5.
Thirdly there is only one spell, even in description there are "magic spells".
All in all good job, but you have to work on it, if you want to make it real good game...
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This game is so much fun, way better than "Defender" or w/e its called. It just needs quite a few more levels. 5/5 good job =D
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Kinda shiny, but really no fun. If the towers are going to have that limited of range, they need to do much more damage. Basically just build build build, and the controls make a chore.
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Terribly coded. There are multiple bugs which make the game nearly unplayable. If you have a unit selected in one level, then sell it when it doesn't exist in level 2 then you get an infinite amount of gold.
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Level 1 unbalanced.
Should be able to cancel placement of a unit.
Range is kind of limiting.
Needs a save.
More units.