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Firstly I thought, nice, a TD game with Ogre Battle characters. Then I realize that it's just as entertaining as a fishtank screensaver. I mean, only 3 different towers, one upgrading path for each, 2 spells and that's all?!? Such a waste of work/time/talent whatever...
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theres a glitch where if you click on a unit before the level ends, if it works, on the next level, your unit will still be selected. then click sell. Unlimited money
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Whenever i place a fourth archer in the 1st level , he starts shooting like mad and gains experience for no reason , and he never levels up.
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To the dancing banana, which im guessing you probably didn't make yourself. You, my friend, are a fool, my bet is on you not having played past the end of this game's learning curve, small developers like the contributors to kongregate cant be expected to produce miraculous games on their minimalistic budgets, even though some still manage. As for icons, Graphics are a terrible way t o judge a game, sure, graphics have a lot of awe factor, but even a game with the most amazing graphics in the world cannot succeed without good gameplay, a workable interface, and that special spark that makes a good game good, sure, maybe that symbol is from WOW, but the actual image of the mage is not, and even if it was, why would it matter your gamer ethics appal me, however, this game could use a mute button, or more varied ambient music at least. Beautifully simplistic, fascinating to play, if a little repetitive... Plaudits.
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The game is messed up if your in a level and you click one of your people and forget to click off in the next battle it is still there you can sell the person and get infinite money