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Yay, I did it. I got all badges! Nice game. I agree with the others about the strange physics, but that wasn't really a problem. 4/5
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What would be so nice... is to have a button to repeat the level, for once a construction is planned and put in place and see that it works ... one would like to make improvements, or alterations, or try a whole new design. The fact that there are high scores that are different from mine tells me that another way is possible.
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not a bad game at all but the programming is off ( my best friend is a programmer ) the problem is sometimes you can change something on your second bridge, and your first bridge will be affected, which shouldn't happen, other than that great. 4/5
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..this game is really addicting,i love it!can use a fast forward though(i kno ppl already said it)and buying new materials would be awsome...hope a part two comes out
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The last 10 meters of the challenge are a nightmare, you have to build a super bridge over and over... my wrist is hurting.
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Oh and make sure to connect the triangles making a upside down triangle in etween the two. I havnt lost a single working in 12 levels. Ill notify you guys if it doesnt work all the way through.
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All you have to do is make triangles across the gap. Ignore the bottom the bottom placements until later in the agme, then use to increase support.
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cute game. maybe make trucks or something cross it. make things cheaper. show weakness point before testing. make the connector rods allowed to be longer.
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Hundreds of little dudes died to get me to level 21. Awesome game! Needs a level maker and othere to try your levels though.
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ok... physics problem on the first level. the all three crew crossed the bridge multiple times sometimes even two at a time and when the last one starts to cross with the last block it breaks... fail. 2/5
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the people with thetop 2 scores are like hackers i mean 222,320,369,363,645,000,000,00.... and 100,000,000,000,000,000,000,00....are even possible also when a bridge breaks if you dpnt add anything it should brake again and if it stays it should stay the next time
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I just came back to this because I'd not got the hard badge, and as I started it I wondered why. Now I remember: the editor is terrible. Having just seen how a bridge failed, you can't pick up control points and move them, or even select individual boards and extend them, all you can do is delete them; and even that is clunky, because you have to click a link, then mouse up to the delete button and click that, and then mouse back to the next segment to remove (because there's always at least two. Ugh, ugh, ugh. Too bad, because the concept is a nice one.
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If the bridge fails, then its poor construction, cuz it ain't my fault.
The only reason I liked it was the artwork, it was funny. Especially the part where they waddle to their deaths screaming.
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yeaaaa so i had the same bridge on level 2 for two tries, first try the first bridge didnt fall, but the second try it fell immediately. 3/5 fun but bad programming
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+ Original concept, fun animation. - Unpredictable physics, monotonous after a while, needs to allow deletion of large portions of bridges(perhaps holding shift to select multiple joints before hitting delete) and a fast speed option to make gameplay less tedious. OVERALL great first game, keep it up, and give us a way to skip the boring bits! 3/5
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Another easy solution which if done properly can not fail, is to make the walk way into three parts the middle one flat the others at an descending angle and two supports from underneath which each attach to a joint each. This if done well will make a cheap and stable bridge.
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Entropos might find it useful that if you delete a joint instead of separate bridge parts you can easily remove sections a great deal faster.
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It's a great idea but the user interface is awful. There need to be ways to edit a bridge that has failed. As it is, if the design is fundamentally wrong, you have to delete the elements one at a time and start again. Even the deletion is tedious: click an element, click delete. Click an element, click delete. "Edit" means the ability to move points and to break an existing element into two, at the very least.