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shows you what bridges would be like if they used a single nail to hold the beams together instead of building a solid structure
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easy way to do - build a normal sized walk and hold left click. then right click. box should come up here. left click where you want it to build to and it should build there. doesnt work onto joints though so i use really long and really short ones. helpful because single walks dont break... only joints break.
hope it helps
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This is a rip-off of a game made as a physics project. That game is much more intuitive and challenging. Can't remember the name, though you'd know it if you saw it, check it out.
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Who ever created this game should run a spellcheck and grammar check on it.
I find the "Yor progres" annoying..
(Rip off from Bridge Builder game btw.)
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i have completed levels 1 to 16 by myself, and im going to use a walkthrough to complete 17~24 levels.. too hard for me
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Needs like a speed-up button, waiting on workers to waddle up some hills a couple of times makes me want to shoot my foot off...
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On level 18, It glitched out. My worker got the anvil like he should, and returned it to base. However it never advanced to the next level or gave me credit. I can't play more. The bug repeated when I reloaded the level and solved it a different way.
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@theschnitz: I understands that challenge mode is a uncomfortable right now. It will be definitely changed in Cargo Bridge 2. Now we are busy with bug fixing of Cargo Bridge 1 so there is no chance to implement any new features in current version.
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wtf i'm up to i think it's level 21 where you have to cover over the holes... and the chest keeps falling THROUGH my bridge, without apparently touching it
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You realize bug reports are probably a better way of getting developer attention right? I couldn't imagine sifting through 220 of this pages...
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Commenting again because the author didn't fix my problem. Yesterday I had the highest challenge score, and now someone has 78. I could maybe beat that, but in order to do so I have to build 19 bridges, which is a huge waste of time. Modify the challenge to let me choose the length!
Also, @LURYI:
If you randomly restart you'll find that the physics aren't deterministic (I've had bridges that failed suddenly work without changing anything)
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19 is kind of obnoxious. After I've made sure the chest falls through, I build my bridge, press play, and the chest doesn't fall through.
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This game was working fine for me, I got up to level 20, and now it mysteriously won't get past the loading screen...although other games work fine...anyone else with this problem??
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If you cant pass lvl 9, restart the game by refreshing the browser. I had the same problem, tried like 50 times nothing worked, then I restarted and it magically worked on the first go. Seems to be a problem with the physics engine bugging itself.
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Tha main idea is good but I make the first bridge and when i created the second, the workers fall trying to cross the first cnyon
@hectorarturo
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Congratulations! You just won the A Bridge Too Far Badge and 30 points!
2907$ after 10 levels! Who can make it with less money?
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I think the game has a nice concept, but the engine isn't there. I got stuck on level 21 and after an hour of chewing myself out on how to build a ramp that they can push an elephant onto w/o stopping. Half the time the falling blocks fell through the bridge w/o colliding (restarting the Test phase several times usually helped). Also random joints would snap when something fell on them. The biggest annoyance is when something is stable one time, and then after fiddling with an unconnected part, decides to break (or maybe its just the restarting of Test phase, idk). Anyway, I think the game has great potential if only things didn't break unexpectedly. 2/5 (potential 4/5 if engine was more deterministic)
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Cool game, not that hard, just have to be inventive in some cases and everything is solveable. Beat it in about 2 hours.
The 40 meter challenge is annoying because you have to build almost the same bridge like 20 times before you get there. Still, gave it a 5/5.