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Hmm, a physics based game with a HUGE degree of randomness. Same bridge, breaks 1/4 the time doesn't seem right. Also, I think the models are off but a lot. Other than those major issues with implementation I think it's a great concept.
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A nice feature to add is a speed button. It becomes really tedious to watch the builder move their slow asses every time.
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Have people seriously completed the 40m bridge? I just struggled through 32 metres, an extra eight seems like an impossible task!
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Extremely annoying: 1st bridge works perfectly, then you make 2nd bridge wich is NOT LINKED and you made it on other island BUT somehow 1st bridge SNAPS after 2nd is built. GOD.
And yes, for christ sake add FF button.
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Sorry, i was considering giving you a 4/5 until I got to level 21. I used walkthroughs, I've done everything. Every SINGLE TIME my workers just can't walk up the incline and I've remade the incline many times and when the workers actually CAN walk up the incline, the boxes break the bridge. Fix level 21 please, until then 1/5
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This game is so ridiculous, the slightest change can make the whole bridge tumble even if it's a blank piece a wood on the side.
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The Challenge mode was easier than the real game. Once you figured out an effective strategy it will work for them all, whereas in the game you have to invent entirely new bridges each time.
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if any one is having trouble with any lvls all you gotta do is make a support atleast by putting something like a real bridge ( on top ( under )
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i love it but i cant get past the level wth the safe (lvl 8) no matter what i cant get the safe over the cube and under doesnt fund
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Good game although two necessary features are missing. First there should be a thing to speed up the guys. It goes to slow especially when you mess up at the end and then you have to start over. Second, you should be able to reposition the beams without having to delete it and remake a new one.
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3/5 simply because of physics that dont repeat and the picky pixel placement. also: you should be able to connect to the center of a piece, rather than having to split it in half