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The physics needs tuning. What causes a bridge to collapse is totally random. And the bridges need to stop bouncing at the start of the level! I've lost count of how many bridges collapsed even before the guys set foot on them, just from the swaying at level start.
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"Let's get to work guys! Jump onto that rickety swaying wooden bridge as hard as you can and clump across it all together now, as hard as you can! Oops, it's breaking up under our weight? Don't worry, keep stomping! Oh look, Bob's fallen into the bottomless chasm and now the bridge is completely gone? Let's run out onto empty air after hiiiiiiiiiiiiii............."
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hdm210, the game pauses when the window isn't in focus. Even if you just scroll down this page to look at comments, everything freezes up. It's pretty convenient, considering the amount of time it can take for the guys to break your not-good-enough bridges.
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Would it be possible to have in-game scores attached to a Kongregate account, as opposed to requiring that you either use the same computer and browser every time or replay the entire game just to be at the same point? It's inconvenient as hell.
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The guy is stuck on my bridge, i open another window and start playing more games, come back in an hour, and he has moved an inch across the screen. What now?
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Even if the bridge is wobbling like crazy, those mindless pushers just walk on them like nothing is even happening. LOL
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whenever there are 2 bridges that i have to build in a level and I dont know how to do the second one, the other bridge works perfectly. When i fix the second one, the first one falls apart immediately - I didnt touch it at all -.-
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@Darvious The different outcomes of the same bridge can also be helpful. I had a bridge that fell over several times until it stayed stable for some time longer and my men got across just in time
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40m badge: Build something that looks like a sideways eiffel tower on each side. Use metal connectors near the wall and make the ends out of wood. String wooden walkways across like a rope bridge without the ropes. They should hold as long as you can make the gap in 4 pieces. Make sure you use all the mounting points on the walls and lots of triangles. + if this helped
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For a phsyics based building game, you would think that there would be a grid on the blueprint so that you could get your angles right. Too much painstaking guesswork. It's also annoying that you can test the same bridge multiple times without changing anything at all and get different outcomes each time. Very disappointed. The game has potential. Sadly, it's put together poorly.
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i think i figurd something- if the cargo/elephant is not on the screen u dont need to carry it back eg-u push an elephant off the bridge,get the other cargo and get it back and u win! at least thats wat i think,if this is not true,im sorry and if u think this works,keep this comment alive!!!
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ok seriously dude, they get caught on your level design, not my bridges. They are stuck on this stupid grassy hill and wont move. Please design those parts a little better next time.
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I conserve 228 money on level 2, the first guy makes it back with both crates, the second guy and third guy make it back with one. The second guy broke the first bridge, and the third guy broke the second bridge. The first guy was godly. :3
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Sometimes after completing a successful section it will fail when you reset even if u havent adjusted anything on the bridge,. Major flaw and should be looked at!
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Man I'd like to be able to keep the bridges I make in challenge mode. I have an elaborate setup on either end of the bridge that is virtually the same for all the 30+ meter challenges, and I simply extend the middle portion by an extra meter. But I get tired of building the same bridge 10 times in a row.