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The physics are a bit odd and difficult to understand, and don't seem consistent. The most annoying thing I am finding so far is just the inability of the builders to push up even the smallest of inclines. Rarrggh. Still it's fun and I am progressing, but it's all about learning the flaws of the physics system to be able to continue. 4/5.
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lol the second hard badge "a bridge too far" achievement has been only earned by 4500 kpl and truss yourself has been earned by 8700. i got "a bridge too far achievement but not "truss yourself achievement. think about it... a harder badge has been earned more but second "easier badge" has been achieved less. wtf. show me how do u complete all levels on normal mode but not in compesition. becaus i really need second hard badge.
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the web sports a wagonload of level 18 designs, which fail or belong to an obsolete version. here is a working design on 1.4.4 http://pic.ipicture.ru/uploads/090804/TLVzpQYWSV.jpg
the red wooden support breaks, but the box lands pretty much on top of the worker
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ok in theory this game is a great idea, but when implemented you did a horrible job. i can go make a bridge design have it work long enough to carry afew boxes over then fail. so i will go, and try to fix what went wrong, not be able to do so. so i go back to the EXACT bridge design that got me the first couple of boxes and have it fail before the guy even reaches the boxes. the game is so random physics play no part in this game half the time.
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rofl beat lvl 18 with all wood peices just make one long wooden walk then a pretty short one to catch the treasure chest them just make a ton of connections with wood connectors
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3/5. Not much to add to what people before me said: The difference between real world physics and those at work here is too big to just ignore it.
And: Where is the button to move placed parts around?
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I can give anybody help for any level but 22,23,24. Just send me a shout and I will either tell you how or give you a video. [I'll shout you back]
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Seriously, The physics engine really sucks. I built a bridge, perfectly fine, when the last person who walked on it carrying a normal box (like the rest) somehow broke it.
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since when do you connect two steel girders on a one point axis,and how can a perfectly arched weight bearing truss not even support itself? learn to build before you create a building game,tool
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little tip for all those frustrated with the physics dont build logical bridges build horizontal x bridges for example works in the game just not in actual gravity, dont try logical triangle supports they just dont work.
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lets just say im glad your not in charge of the physics of the world or in charge of building any bridges any time soon because in both cases people would die due to your in-ability to make either work properly, please work on this if you are going to make a second game.
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I set up my bridge for level 21. If the crates broke the bridge when they fell, I'd just restart. I didn't change the structure of my bridge at all, and after 15 restarts, the bridge held... That seems wrong.