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Maybe a retreat button? You lose half your men left but you either stop the attack or go back to the nearest owned base if you were attacked? If you have to travel through enemy territory lose another half your men each time?
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I have no idea how to get the dragon side quest on stage 12.. i've tried just about everything, i've even won on the first conquest attempt of the spot marked "quest" while simultaneously preventing the CPUs from EVER getting within 1 square distance of it... still didn't get the quest done :(
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Seriously, put a quality option in and allow it to 'show all', I hate playing on tiny windows. If I have a 20 inch screen why do I have to play it in a 6 inch area?? I'll reconsider it again later if this gets updated, otherwise 1/5.
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really nice game. Some Proposals: I would be nice to see the cost and stats of units in the upgrade screen. Also it would be nice to have the possibility to give a army the order to move over more than one turn to a position on the map, so you haven't move each army every turn.
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the huge number of minor bugs in this game is dragging it down from what would otherwise be a 4 or even 5 star rating.
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I'm not a nitpick, but as someone that enjoys the story very much, you should have checked the conversations. But since this is a good game... I'll overlook it.... for now.
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Lol Stage 2: You can win WITHOUT the rune princess, if you just hit their capital while their troops are out. Yet when you win it still goes on as if you used the ultimate weapon and drained away your lifespan :( I call foul play.
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This is the worst translated dialogue I have ever read. To the developer: send me a copy of the script and I will proofread it for you.
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Its like Lords of the Realm. Very fun. Maybe some tweaks could be trading resources for money or other resources, a bit more detail on the different unit's strength and weaknesses (ie some could counter some can't) but nicely done otherwise.
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battle stage 2, fought their main army (7500 total troops) with 90 soldier, 200 archer. Got owned, kill about 100 of them. Attacked them again same roung with 300 archers, 100 soldier...archers killed each enemy unit one shot, lost 0 units. WTF?
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Is there a glitch with spying because I can use it on every enemy territory and if it fails I can just spy there again from the same point
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Had another troop not move hangup on 10 for the second there and three total. Tried again and got through 10. Was playing 11 on defense until strength got high enough. Pressed "end turn" on turn 51 and it didn't. "End turn" was gone, enemy did not move, and I was able to recruit. So stopped for the fourth time.
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I think you might want to seek some help with spelling and grammar. No offense meant, but your characters' dialog is... well it just needs help. Otherwise this has been great thus far. (Though I agree some unit stats would be nice.)
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Grassland Field.......slip an army behind the encroaching juggernaught to reclaim territory and the game crashed.....all else fine
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The ability to send your troops further than one area away so they just move automatically each turn until they get there would have made it a lot less tedious. Still a great game though
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Really fun game but you need to change the wording on the battle phase for the AI. It is not battling the random zones it is combining the forces into itself.
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Another gem from littlegiantworld. I have to say most of your games have good concept and gameplay. Moreover, with a bit of polish and more contents, you can even pass your game as full-fledged indie game.
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@Zeap:Very fun game. I would love a fast button though.
@AdeBlackRune: a fast button and it's perfect!
What do you mean about fast button?
This is turn based game and I don't think fast button is needed here.
Do you mean skip button during animation?
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I'm impressed so far, but a big thing that most games do have that i could ask for is if there was a full screen function. I'm near-sided with early onset glaucoma, and sight is at a premium.
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Very nice. 5/5 for the effort, but some things need to be fixed. I'd like to know strong and weak points of the units. Ok, it's easy to imagine that knights have more atk than swordy and defenders, but how much? It's just a number or it only matters what unit is attaking and what is defending? (Crossbowman vs Defenders, for example, seems to do nearly nothing even in large numbers). Some skills appear to do more damage than normal attack, (ex. Knight's Javelin throw always cause more casualties than normal atk) but in the skill isn't reported. And it's a "need to know" one. :) In a strategy game, all numbers must to be known.
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Grammar is awful. Also, make sure you ALWAYS spy before you attack. The biggest army you'll face in the tutorial + first mission will be about 400; the enemy's starting army in mission two is 7500, nearly 20 times as large...
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Love it, would be nice though to have some indication on the map whether you have any troops in a city or not. Now I have to click every city to check.
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it's very fun but your tenses (grammar) are jumbled, also you emit almost all the verbs and artical adjectives making the "smart" people sound like cavemen
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awsome game love it just a few lil tweaks....fix the grammer ists hard to follow a story when u have to re-read the same sentence 2-3 times to understand it ... automate the rest function if a unit cnt attk from a row (either no mp for skill or out of range) then they should rest without me having to take the time to click it.... lil off balance in first cple lvls could use a lil buff to the enemy to make things interesting... as is 4/5 with a lil improvement def 5/5