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, I feel like there should be a tutorial before you start the actual game... the monthly goals are what you're really shooting for for extra income and if you don't know what you're doing at the beginning you don't reach them and then without the extra income from earlier monthly goals you can't reach later monthly goals and it's like running off a cliff...
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Hrmmmm, I almost quit the game cause the storyline was written so badly. A lot of past tense/present tense mistakes and it almost got to the point where'd I wanted to draw on my laptop canceling out the mistakes with the correct words XD. You may even want to consider buying word and typing it on thier first. Word usually catches any mistakes you make.
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why is my hunter not finding anything at all? This game really makes no sense... I guess I need to stop hiring the hunter so I can build up and buy the monsters from the market.
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if unfeed animals would break out and eat visitors the "food" tab could be removed from shop menu :)
y. game is too easy. you just need to create lot of monsters and sell em from expo...
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Fun game, but after getting just one legendary DNA you've pretty much completed the game since all you do is mass produce them and rake in unlimited amount of money. It took me 7 months to hunt a legendary DNA and it took my 10 Months to have over 50,000 money a pimped out expo hall and 100% popularity.
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Ok game, despite the exponential money from Kappa sales bug and the fact that you easily max out on popularity even with a single hall. Other than that, just needs expanding and more action components.
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So the game was ok! till 4th or 5th month when you have like 3-4x times more money than needed at the end of the month. So what i wanted to say is it gets too easy! of course I played it trough just because to see all the animals, yet i don't think im gonna play it through again. It needed like bit more action! Maybe if you haven't feeded your animal (flash eater) they breaks out or attacks nearby visitors? That kinda stuff would bring more fun in game.
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THE HALLS BROKE AND I COULDN'T DO ANYTHING AND I DIDN'T GET ALL THE ACHIEVEMENTS AND NOW I AM SAD AND TYPING IN ALL CAPS.
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Wait, wait, I can sell monsters directly from the lab, and make a profit, where time is frozen?
So, every seven days, I can multiply my wealth by 50/15?
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I loved the game, the graphics are nice. Its a shame you cant hold all monsters in your zoo ....
At first I was 'struggling' to meet the demands on the amount of money needed. Then I learnt I could make multiple monsters at a time which made things rediculously easy.
At month 10 I made 30 Longs and sold them all at 750 ea, and could buy myself with full halls. To make things a bit harder is to limit it to three monsters (you got three tubes)
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So..., my 2nd hall (which I clicked to buy at start of month, but decided not to buy a split second later) is floating above my lab. Although an interesting feature, it made playing the game a bit hard, ergonomically.
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Glitch:
Create a big, 'expensive' monster (none of them cost much to make, really). Then immediately create a number of cheap ones (e.g. Yowie). When the Yowies are done but before the expensive one has finished, use the Lab interface to sell all the Yowies. Each one sells at the price of the monster in the #1 slot.
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The stalls are empty, each ticket costs $50, no avertisement. The customers are angry but I still made $1300. What was the point of the zoo again? The customers are paying me for no investment.
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this game cant load if you have other tabs or windowses open
and ps i get stuck in the beggining if she ask to play a new game coud someone help me with that
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If the game won't even finish loading after being refreshed seven times, it has no business being uploaded. Try again.
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Infinite money: Buy as many green eggs you can. Generate them all into Kappas. Sell them once they've been trained for a $35 profit. Want even more money? Place them in a pen first and up the price with $20.
This works for all the creatures, but that makes it possible for you to gain a lot of money immediately. Isn't this a bit imbalanced, littlegiantworld? :/ A 4/5 game nevertheless!
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nice game but too easy would love to see the game a bit more challenging like the cost to obtain DNA become more expensive that would make it worthy to hunt for DNA. The income increase really fast later on. The cost of extra stuff like upgrade n furniture in the second and third hall should be more expensive.
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I got my 1st kraken and leviathan..I love how the huge monsters act, because they're not just walking around the stall like the medium ones..I also love the ideas to sell the monsters, because I can sell them before they old enough to die :D
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After a while I just stopped buying food and let all my monsters die. That Chinese dragon held out the longest, spunky chap. But in the end even he too succumbed to lack of food. Turns out I didn't really need any monsters in the end after all. Even though my ticket prices were at the max, 50, I had completely furnished rooms and would regularly pull in over 200 customers a month. I guess if you just have a bunch of pretty posters and green squares in a room people go batshit over it. I'll keep that in mind the next time I try to start up a monster museum...