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the achievement box is lagging me and it reminds me of simons quest on the NES. the night/day transition tht keeps popping up to ruin the fun. just like this.
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any game that dosnt have a mute button by now is an auto fail! lol, just put M to mute it, or O/P for a pause/options menu. sorry but lame till its mute-able :P
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The jumping and flip-up processes need a little bit of work -- it's very possible to "flip-up" onto an already landed block by pressing the key too early, squishing yourself between that block and the one you *wanted* to get up on. Great concept, less than stellar implementation. (And wtf is with the "stand still for 12 seconds and don't die" achievement? Is that even possible?)
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you can walk off the edge of the playing field and just wait for red line to move up = all standing still achievements
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This game is really glitchy, but to make tetris into this, is bound to be. I'm hoping you make a second one glitch free, and include battling bosses. I do have some ideas for the game, first make it so your not going up, but all directions, the wall jump would make you go into the pit if you used it in this game. Also make the tetris fall in a pattern.
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the whole point of them not disapearing is because u can cheat if a wrong block falls and is hanging over the edge, no more blocks would fall there so a line rises and if u tough it u die
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Hmm, an interesting little game. I enjoy it quite a bit. Really falls into the puzzle platformer category, I'd say. However, the controls are pretty muddy, but that's no fault of your own. Just need a better way of accomplishing the same tasks. 4/5
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Fun and creative, but the controls need work and it's glitchy. You can die just by being next to two tetrominos which have already fallen.