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pretty good game considering how quick it was made, i saw few bugs, like money stuck in trees, bushes, etc. and i also got stuck in a tree D:
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Could you make a click just attack ground rather than moving you to the location you click? Keys are fine for moving but it's annoying slightly mis-clicking and walking towards an enemy.
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Nifty game. I like the puristic and functional approach - the same goes for the graphics. I even like how there arent geeky statistics all over the place, as the more expensive the item the more usefull it is anyway.
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Mini Guide:
There is no reason to play this game. The graphics are ugly; it is big and open with no locations of interest. The only reason you might have to play this game is if your world of warcraft subscription lapsed and you have some kind of unquenchable urge to grind. If you simply must play it, just wander around to the west of the "tutorial" zone and collect gold. Then buy a ranged weapon and grind until you get the boomerang. After you have done this you will find the most interesting challenge is getting a large enough collection of boomerangs to follow you around and insta-kill large groups of monsters.
This might be a nice skeleton for a good game, if the graphics were made cleaner and there was something interesting happening. Even in its current form it would be much better if you didn't have to target-click a monster in order to use every weapon and if you could mute the oppressive, repetitive music.
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yes how...............difrent because th world needs ANOTHER stupid game with bad gfx and gameplay that reminds me of the joy of copying the dictionary......by hand
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The author's lack of ANY enthusiasm for his own game makes me not even want to go past the first screen which looks like garbage.
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This reminds me of old school Tibia, which reminds me of old school Ultima. Oddly enough Tibia got alot of thier spritework originally from Ultima, but I noticed a few...similarities. :)
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There are several comments on having a good ending...how do you actually beat the game? I've got every quest item, and killed every monster in the world.
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worlds of ultima : savage empire. that was a really, really great game that i played as a kid. I can't play more than 5 minutes of this. The charm is really lost, and this is just a run around picking up sticks of butter and wildly clicking on supposed enemies.
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Glitch report: For some reason, I managed a glitch where every enemy died just by appearing on the same screen as me. I cleared an entire island just by walking back and forth and hearing the screams of death all around me. I gained like 3 levels and thousands of gold without ever having to click anything, but it was kind of boring. It might be related to having the sword equipped, because when I switched my weapon to boomerang the game went back to normal. Just thought I'd let you know about a pretty wild bug.
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I like the old school artwork. It appears to the sprites from the classi Origin RPG, Ultima VI. They were just scaled up in size. Ultima VI was an awesome game and it makes me like this game even more.
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14 days ? I would have loved if you've took 14 days more taking care about graphics u___u' sorry, I hate them. Flash could be amazing using vectoriel technologie. And this game could be amazing too, I think..
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either fix the "stuck in a tree" or make it so you don't lose potions when you save and refresh to fix it :( all my potions gone...
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Entertaining, if a bit buggy. Would be nice to see a stats screen that shows the effects of quest items, maybe an experience bar. Overall, good work! Hope you keep it up.