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this game was pretty fun different than the last but still fun i have to say this one would be betterthan last one to be honest in my opinions
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I'm spending more time fighting the interface than I am fighting my enemies. Jumping, avoiding enemy missiles and ESPECIALLY avoiding the enemy fires are excessively difficult (and in at least one case where fire archers stayed near the edge of the screen firing onto a platform just in front of them, literally impossible.) I've never found myself wishing for a simple arrow key or WSAD interface so badly.
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This game is crazy hard, but sure as hell isn't NOT good. 3.8/5 the difficulty is like 1/3 of a step below hard, And it just takes practice to get each part.
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Score: 999999999999999
Time Taken: 99:99:99
Hits Received: 1000
Deaths: 1000
Max Combo: 1000
Slashes: 1000
Kills: 1000
Headshots: 1000
Enemies Launched: 1000
Enemies Stabbed: 1000
loved the game... but this was after level 1... what a glitch
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level 2 boss doesn't work. The boss flies up and it says GO ^ and you can go up to the next platform, but the screen doesn't move with you.
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I'm glad to see at Part 2 at last! I have to agree with some of the comments in that I enjoyed the simplicity and elegance of Part 1. I liked the addition of combos, but the technology and enemies were over the top. Would have liked to see the 'strategy' mode return, or something similar.
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Major glitch on level 2: The screen scrolls up and the boss disappears completely. Attempting to leave the screen hurts you, nothing triggers his appearance.
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Gotta say, the bosses are retardedly impossible. When there is one millisecond in which the player has an opportunity to damage the boss that comes without warning, and it lasts an infinitesimally short amount of time, good luck having any one like your game.
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good game. bosses are just stupidly too hard... its also almost impossible to make the enemies fly like it was shown in the tutorial... needs more levels... list goes on and on and on...
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I liked the original. I really did... but this just took everything that was awesome about the first one, and then do to those things what Joel Schumacher did to the Batman franchise (See the 'neon' 90s Batman movies.)
Point being, it worked when it was simple, and felt like it ought--running around bamboo woods, cutting down soldiers as a samurai. No large stretches of platform jumping, no knobheads with jetpacks, no fat annoying dingleberries who spout terrible dialogue instead of dying like they ought.
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OK game. Nice concept but too short and, i don't know if any other players found this but, my computer was still miles behind the samurai even after adjusting the quality.