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so nice graphics etc..and such few of plays T_T developer should think about badges or something what will boost that quantity
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I wish there was a way to move/jump without attacking (aka: have a bit more control of the samurai)but otherwise it is alright.
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why do people say 0/5 you can't rate things that. if you mean you didn't rate it then the rating will stay the same so why do people keep saying they've rated it 0/5?
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AWESOME!!!
I like the game more than part 1 ^^
The second Boss is quite easy. Kill him with the "Air-Walk" (How to use Airwalk stands in a box ingame). Evade his attacks with shunpo (space) and voilà he's dead ^^
I think 3rd Boss is really hard, but nothing's impossible ^^
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not bad but the first one was better. the shielded men are almost invulnerable, and the fire is overpowered... but the shunpo mode and air walk is fun :D the other samurai was really good, but robots and giant robot turtle? sould stayed, in the medieval japan...
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it was okay but the first one was way better than this one.I rated 3/5 just because the lvls looks realistic.Oh,and what happened to the bow and arrows?You shouldn't have removed that.About the jetpack guys?Stupid idea...
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it wasnt too bad. i couldnt beat first one lol so im pathetic but this was interesting, annoying jetpacks and abit advanced but nice try. 5/5 and hurry with sequal this one took too long man
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I actually really loved the platformy stuff, and fighting the other samurai was really good too. But still... robots and jetpacks?
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Shield men are invulnerable while running, even if their head is cleanly cut from the back they just recieve regular damage. They also send you flying and the stage is full of archers filling the ground with fire that will only affect you, of course. Fly, fall on fire, fly as soon as you get up from the fire, fall on more fire. My score resets when I die. WHAT ON EARTH IS THIS FAGGOTRY? Also, healing items? 1/5 The first game was playable. Also steampunk my butt.
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1st one gets a 5 out of 5, this one gets a two, game play has changed entirely too much, doesn't feel like the same game. Too campy, Straw Hat Samurai doesn't seem like nearly the badass in this one
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The platform-jumping thing is much too difficult. It took me about half of Area 2 to get the logic behind the controls, but even then I kept falling to my ignoble death. The programming of it was pretty nice - it seemed like a lot of thought was put into the platform auto-run and drop-onto-platform-after-fall. I died too many times to appreciate them though.
Things I liked about this sequel: the non-scrolling screens. It made the action more manageable, and also more tense and packed. The new character types livened things up a bit too.