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you beat the final boss by hiting once well he is charging to make him jump into the air and then hitting him mid-air with your sword (each time you hit him you get 500 points so you can keep track of the number of times you make a hit)
=)
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4/5
As said, leveling up would be awesome. But the biggest problem is the scrolling, it is HELL. Fix that and it will get a 6/5.
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Good game, its playing style is not found in many places. Still I get this awesome power feeling when I kill this last guy.)='D
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Great game ... just a bit buggy, I got stuck on the bow tutorial once and another time my samurai just disappeared :(
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Good game, needs polishing. Hit boxes are messed up and lag really hurts the gameplay. 3/5 For good concept and decent art, but lack of plot and gameplay issues.
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3/5, great idea but gameplay isn't great. As a lot of people have said: the scrolling is annoying and I'll quote Eleum for the rest, that's my opinion as well: "but this could use more moves or something.. make it more varried.. also it'd be nice to have movement controlled by wasd, make him run.. and use the movement combined with the mouse to create more interesting combat... instead of just drawing a line to cut stuff...like make it so you can run forward and when you draw the line it cuts relative to the samurai so you could do some interesting fighting..."
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Tbh guys you always make big fusses about the mute button why don't you just press mute on you computer and stop blaming the game......
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Aside from everything already mentioned, the final boss could really use some work. At the very least give him a health bar or something. I simply gave up after slashing through him (and that after figuring out a way to make him not jump the slashes) around 20 times with no apparent effect. =/
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Ugh my poor little single core processor can't handle it! Comon you give me a choice on how bad it lags when theres more than 3 guys on screen!
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meh.. 5/5 for the idea.. but 4/5 for the lack of use of it... it reminds me of ronan or whatever.. some old first person flash game where you slash stuff up with a sword... but this could use more moves or something.. make it more varried.. also it'd be nice to have movement controlled by wasd, make him run.. and use the movement combined with the mouse to create more interesting combat... instead of just drawing a line to cut stuff...like make it so you can run forward and when you draw the line it cuts relative to the samurai so you could do some interesting fighting...
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Awsome concept but needs improvement some kick ass movements and ive i draw a line verticali on a guy i liked to see him split in 2 XD
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The game as too many cheap hits by enemies off screen or invisible. Sometimes hits wouldnt register either. Brought the rating way down. The strategy mode was stank. I didnt know what I should be doing until after my army was basically corned.
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I went for health. Heehee bow is good when you just stand there and kill things and i like the format of sword swipes and the ninja-oops, samurai, should be faster when walking
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I was loving this game, up until the strategy part. It's poorly explained and doesn't seem to tie in with the rest of the game.