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Only thing I'd suggest, is using the A and D keys for moving the screen from side to side, it would be easier than using the mouse.
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Ah. You can hit the boss while he's in the air. Just do a vertical slice. I think it's just you hit him a lot and he dies eventually. But it gives no indication that he took damage so he seems invincible.
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Very good idea. Needs an HP refresh and save option, a little tough to just jump in there and like never ever get hit.
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Er...is there a trick to the commander? It was a bit jarring to go from never getting hit to getting killed repeatedly for one fight. It's a difficulty curve, not a difficulty right angle. It was fun until then though.
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The enemies appearing offscreen is a little annoying, but the rest of it is pretty fun. Simple mechanics, blood flow is nice. lol
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A really cool concept, executed fairly well. I was brought to boredom very quickly though. Some sort of "level up", achievement, goal, etc. situations would make it work better. Like i siad the execution was decent... there not much to tell you how quickly your commands will be responded to, and the scrolling business just sucks. Better off with a skinny screen, or a very short wide one. But like I said, it was enjoyable, and I really like the concept. More graphic deaths would help a lot. If their bodies fell apart where i cut them, while completely aesthetic, it would make it feel more interactive. And of course it would just look much cooler.
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I should moderate my raves before. The designer seemed to prefer a clean interface and control schema, but scrolling by moving the mouse to the edge is clumsy and inelegant, and doesn't fit the smooth, fast pace of the game. While it would compromise the strong reductionism of mouse-only control, window control under A-D would have improved the gameplay experience. One thing that I was not clear on, however, was the significance of the thick vs. thin lines during slash attacks. Could Lut or someone else clarify?
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Simple, gorgeous, fun. Has definite goals and hits them in spades. One I'll be playing for a while. A longer music loop appreciated, though.
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i noticed that the final strategy game is only to get you to the boss and to gain points at the ending (sectors occupied x/82) besides that I don't see a use for them