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Completed 100 with all three characters. Trick is to get to 50 with all 3, then get arthur to 100 to get the 100% respawn of trees, Brutus is next to 100 and when you have enough exp, he becomes a boss tree killing machine, at this stage, the 3rd character just leave him alone and he will get to 100 if you idle enough. Not going to try for the last 1000 acheievemnt as I dont think its easily attinable.
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The "Convert" tooltip is misspelled and says "soolseed."
Game is pretty satisfying, a different approach from a generic idle and incremental game. Keep up the good work!
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The reward for the "Brutus Level 100" achievement isn't working properly. It's supposed to multiply both character and bot chop strength by 10, but it's only affecting the character and not the bots. Please fix this.
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While the reset-workers-button is a nice idea in 99 percent of the cases it's useless as the workers are more likely to suffer from this-bush-won't-let-me-go-stuck than from my-code-is-looping-stuck.
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I get 4 EXP points early on at an early level, the more exp points I add the higher the level needed for 4 exp points, wtf dude?
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So, here's my issue.. When I spend on EXP it takes longer per 4 EXP every time I upgrade it. That seems counter intuitive. More exp should mean lower level gains. Something is broken in this game and I reluctantly give you a single star.
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After all characters are unlocked, the reason to enlarge the map and to level up the trees gets lost. Having enough EXP spent into respawns (spring), the game keeps its speed when playing on smaller maps with a smaller amount of trees. E.g. a map of 12x12, having initial 75 and 75 trees on respawn with an interval of 5 seems a good combination.
After reaching level 60 you can loop the game until it slows down in order to earn EXP again and again. That way it becomes easier to get the strength to reach higher levels.
Also, the need for seeds loses its need at this point until you can increase the drop rate fast enough that to profit over time becomes more attractive.
For me, the game-design seems to be stuck and .. kinda boring.
I also don't see any advantage in the second char Brutus. For me, it seems, that this char just slows down the game speed, so I won't give 'em a try to play him.
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Should specify saving is done only through exporting. Put a couple hours in and left the game only to come back to a completely new game. I'm fine with an export system, just mention it in the beginning so people don't put in a ton of time and have it all lost when they get back
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Handheld saws up to automated tree cutting machines would be a decent next step. Then drones and an AI to coordinate them. Replanting by hand up to automated planters, also coordinated by the drones. Then solar, hydro and windmills to power them. This way a sustainable way to manage the planet. End game, for an idle that would be welcomed.
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In order to avoid helpers becoming stuck, the total number of spawning trees should be limited (e.g. to like 80% of the map size).
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at higher levels 70+ dont use the spawn tree option because when the helpers get stuck, it is almost impossible to unstuck them as the tress keep respwning faster than you can free them
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Also, Spring skill needs its timer upped a bit more. Even with the increased time you gave it, there are still times when there is no time to click the Spring button before enough trees (maybe two) spawn and then disables the button. Allow the button to remain open for 10 seconds after it is enabled no matter how many trees spawn by the time you can reach the button to click it. Not everyone has Auto Spring maxed out with arthur or even are able to use auto spring on the other two characters.
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Not too bad of a game. the defense of trees needs to be lowered. as others have said, the defense values on the trees make unlocking other tree levels meaningless since the base defense of the trees grows much much faster than Chop Strength. Giving Chop Strength either a boost, by making it scale differently, or drastically reduce the cost of chop strength and speed, could help alleviate this.
Tree Defense values also need adjustment. The defense scales super fast compared to the cost of chopping upgrades and the amount the chopping upgrades actually improve chopping.
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Why does each level increase difficulty at the same rate as wood. What's the point of that? My upgrades are barely keeping up with the rate of increase. My upgrades on feel meaningful. Remove BaseDef entirely from the game, because there's absolutely no point in getting higher level trees because of it.
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Brutus's achievement isn't working right, its says increase chop strength of character and bots. While it gives correctly to character, it don't give anything to bots which is part of the problem of why reaching 1000 is nearly impossible without a lot of constant grinding, as swapling is probably the only one that can hit 1000 in a reasonable time frame. Less maps will give something, this really needs to be fixed.
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Autospring at 100+ ensures the bot problem becomes nearly non-existent and you can finally afk without problems. Have yet to encounter a bot being stuck while watching so seems fine. Too bad the problem is Arthur needs to reach stage level 100 for "his" autospring stat to work on every character when it really needed asap along with few other must haves.
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Your reset Bot button needs to be directly on game UI because it is so often used... or fix this with a 1 or 2 sec timer
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AutoSpring doesn't seem to work consistently. With autospring 15 and spring 10, it only triggers autospring about 1 in 4 times that the map is cleared; the other 3/4, the game sits there with zero trees and the icon active.
Either Autospring has strange and unexplained conditions, or it has bugs.
Also, one way to fix the "bots may get stuck when triggering Spring" issue would be to automatically run a bot pathing reset after every Spring. This shouldn't have any negative effects on the AI, since the prior state has zero valid targets anyway.
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Would be beneficial to all users to understand the following and perhaps implement a few if not all of these features in the game at a later date.
#1 - on the top bar, have a box designated to the amount of tree's currently on the map (perhaps later implement tree type/amounts aswell)
#2 further explain in the character/prestige menu whether or not the x0.50 multiplier is halfing the current strength of your cutting or adding an additional 50%, if its adding an additional 50% - the correct way to list it would be x1.50 (and you can explain whether that 1.5 is based on the base strength or if it counts towards the multiplicative math side of the prestige's acquired throughout leveling up/resets etc.
#3 - add a counter for tree's cut - perhaps a collapsible bracket or fixed bracket with the option to turn it on or off - can even make it an achievement for the dedicated players
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i noticed a freeze wich happens if you increase the level of spring alot even through your field isnt as big. you probably have a loop wich loop the number of your spring level. how about first checking if the number of growable fields or the spring level is smaller and than take the smaller one for the loop
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here is a trick for everyone who level convert with the money they get from convert itself and have simply alot of seed and not the patient to convert them to buy higher level convert:
1. you can hold the mouse button to level up thinngs / use convert fast without clicking each time (it speeds up the longer you hold)
2. you can click on convert / upgrade, hold the mouse button, and let go outside of the game and it keeps buying/converting without holding the mouse button.
3. if you do 2. it will keep doing it until you LET GO of your mouse button INSIDE the game
4. WICH ALSO MEANS that you can use convert AND upgrade convert AS SOON AS POSSIBLE AT THE SAME TIME WITHOUT HAVING THE GAME IN FOCUS!!!! this is also how i convert my 140k seeds to convert level :D wich will bring even more money
I would like to see a 100x convert and upgrade function :/
I hope youll use this trick to get rich fast
i hope this will help ya, even if this game isnt played alot anymore :(
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If you're suffering from game-breaking lag, try opening a YouTube video in a separate window. (That's window, not tab.) Works for me with Firefox. (Can't even imagine how that works code-wise, but there you have it.)
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lvl 1000 is impossible even with all other things unlocked, and personnage with 300 exp lvl *5 ( with the archivements)