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game really really really slows down once you get to the 60-70k multiplier. I liked the rest but not a huge fan of that... I am struggling just to get to 200 text adventures... I don't even want to think how long 300(much less 1000) will take if I don't have a larger multiplier.
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i like it but still i dont get the additional quality multiplier increase. on the first run you got 0 (of course - you didnt reset yet). when resetting around 30k, the player has an increase of 3000000%. this is huge. then it takes forever to get to 60k additional multi... which is only an increase of 200%. same on the next run... maybe you get to 80k but still this is only +90% increase and so on... doesnt make much sense to ascend after a few times so the game gets stuck very quickly. aside of that: VERY good work ;)
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I lost all my awards twice. I reached Virtual Reality development, stopped playing, and when I returned, all my awards were turned to ???. I reset, tried again and the same thing happened.
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Is "Quick quaility" really supposed to be the best game generator? In my case it works 3x slower than workers but: auto-cliking gives 2G (next upgrade is worth 4.33Z) where workers give 75M and brainwash costs 10Z for the next upgrade. Simple calculation and for the same money clicking is 30 more efficient.
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I like this game, decent potential, I think it just needs a few more things, mainly statistics (I know I personally love to know exactly how time intervals and worker power etc change with each upgrade). Just a bit more information regarding the reset as well, it's not obvious at first, and not having a base multiplier means you can't be quite sure how much of a difference a reset will make
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You could make Income-Interval, Auto-Click and Worker Speed go faster, because the increment feels so minimal that I don't see it going anywhere.
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Not sure why AAA Shooter has such low quality graphics, but such high quality story ... This isn't realistic at all XD
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would be nice to see on the computer in the background all of this taking place, first the code then the graphics etc... =)
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So if I have a 54g quality multiplier and the reset says reset for 16k
Do I get 54G x 16K? or do I get 54G + 16k (assuming I got up to the same point I am at now.) if it is the latter, does that make resetting useless?
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Some Suggestions: 1. A Stats Screen. 2. A different multiplier bonus curve - currently I can get to over 60k additional multiplier in 15 minutes, but playing for 24 more hours only gets me to 90k. 3. List total value of the game instead of "current" value... I want to know how much I'll make for finishing the game instead of how much value I've already created (the % completed takes care of that). Relatedly, 4. Indicate how much "Interval Income" the current game will add. 5. Retune the click value curve; clicks are useless pretty quickly.
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MADE MY FIRST MMORPG! Lol. Idle games = code + brainwash. LOL. Please +Sound to the idle game. Both yours and the ones in there.
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It would be cool/interesting to be able to see how much each type of game, when finished will increase my revenue. Great game
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Must have a buy 10 and buy 100 option for workers, there is so much clicking needed that playing without an autoclicker is impossible.
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It's just too slow. Even with daily resets, reaching 200 on everything will take many days, and the other multipliers are just way out of reach. Also, there is very little incentive to keep playing. AND THE FONTS THAT CHANGE SIZE ARE SUPER ANNOYING.
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cant play it because its in unity for some ungodly reason, which dosent currently work with the dev build of google chrome. really wish you people would stop using this terrible engine, unity is slow and wasteful of resources, as well as has huge issues with dev builds of browsers.
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I think it would be better to make game progress perchantage to be equal to the lowest percent of part. For example if you make strategy and have AI at 50% and everything else at 100% the game progress percentage should be 50% instead of 90-99%.
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The extra quality Multiplier from reset is added to whatever amount you have and appears to be entirely based on your current cash each time you do it. It increases very slowly making playing for more than like 15 minutes without resetting a very bad idea. For example, I can gain 60k more bonus in 15 minutes or so, but hours later I'll only be at 90k, even though I've been constantly investing and have increased my cash by a significant amount. This turns the game into a repetitive chore of doing the same start over and over to slowly build up your quality multiplier to a point where you can get slightly farther.
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Nevermind - that math was for Virtual Reality. Click Money works better when you are building games with a lower quality multiplier (like text adventures)
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Click Money needs to be multiplied by 9 (at least) when applied via auto-click - Right now my Quality Multiplier is 25.19Y and my Click Quality is 146.41Y which means for each click I effectively get 3.69kY2 money (once the game completes) for each job. However, Click Money only happens once per auto-click (regardless of how many jobs there are) At the same level as 'click quality' I am getting 1.33kY money/click. Which is 1/3 of what I get out of quality per click * quality multipler (which I actually get 9 times)
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The gap between 100 and 200 is so large as to be impossible to bridge. I suggest you start the 3x quality multiplier at 200 to make it worth getting.
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The Quality Multiplier seems to be exponential. 1E = 1Multi, 100E = 90Multi 1000E = 800Multi etc.. etc...(numbers arent extact and was just there to show how it goes) so you need shit load of unspent money to get into the 1M quality multplier
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The Quality Multiplier seems buggy to me. The more i grow the less i seems able to get unless i let it sleep for a day or two. So from what i can tell it seems to be your actual money / (i dont know what but something about what you already got so far and so) so the more i spend it seems the less multiplier i get. so im always near 75k new multiplier. Guess the best is to buy nothing else once you get to 1E and just wait to get more $ and then reset with tons of multiplier. I will reset now and see if im right
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The multiplier seems to increase by about 10k for every new unit after a certain point, this doesn't make sense because rather than have an exponential curve that made it meaningful to keep resetting, you have very little benefit in doing it after a point. You want people to keep coming back so I recommend you change that.
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There seems to be a problem with the mutiplier gain on reset. I've reset a few times, and now after about 15 minutes of play, I get 70k multiplier bonus... then 4 hours later, it's only at 88k. Something is not right. (And yes, I realize that you only get bonus for cash in hand... I had about 10^8 times as much cash on hand for the 88k bonus than for the 70k bonus)