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Bug Report: After reset for the first time I had like a 12k Multiplier Bonus. When I purchased the first upgrade (1xQuality) after creating some text games all upgrades that were not unlocked yet went invisible and I could buy them without even having them unlocked. I could create an RPG but not an Arcade Game due to the already unlocked things. I could not even see the later upgrades by then. I guess this is not intended. The upgrade screen was still scrollable. I resolved it by clicking into the empty scrollable area in the upgrade screen and got the upgrades without seeing them.
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Wish there was a stats screen. Can include things like current base multiplier and total money over all, total points created overall. you know normal stats screen stuffs XD
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The auto-click feature is a bit useless as workers are far better at doing their jobs, and the income-interval thing generates much more cash than autoclick, perhaps lower the upgrade cost a bit?
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Brainwash should generate 1.5 money per point instead of the 1 per point before quality multiplier. Makes sense. I mean look at how much CoD makes XD
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ibuuyk, qa is exact same as others for me. are you sure you have qa workers and arent just getting qa from autoclick?
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If I increase the worker speed, their prod is not updated.
Hence maybe it would be better to give their productivity as X per tick (instead of sec) and give us the Tick/s that we get by upgrading the worker speed
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Lil' bug: The QA workers click once every three seconds, unlike the others which are every second. This makes making games AAA Shooter and above unprofitable.
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It would be nice if there was some help to help optimize your worker levels. It could indicate with red/green highlights to help you easily see which workers you need more of so they all finish at the same time.
Alternatively, some of the work could be carried over for future projects? Or maybe if you have a lot of extra work available it would influence your cash/second when the work is completed. Your produced works could be evaluated by critics which influences the sales. And you could throw all that into a log that people could scroll through to see what games they've made.
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Additional quality multiplier seems to fluxate strangely, I was over at about 200 and then I switched the game type and I was at 60.
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Would it be possible to have the worker tab work like the shop tab for lowest priced upgrade being at the top?
Or at least give us the option.
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why when i'm clicking with mouse i'm not genereting any money to the main points, only to the pool on the right side quality multiplayer, it wasn't working like this 2 days ago
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For those whom unity does not load, try not to use chrome, i have the same issue on many unity games, try Firefox (uses a lot less memory)
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The quality multiplier should be fairly obvious for those asking. It's a multiplier for the value of your games. So at x2 every game is worth twice as much.
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Excellent game, though not idle; the situation changes so fast that idling is useless. "Incremental" would be a suitable tag.
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The game idea is really interesting. It brings some unique features compared to other idle games. Its interesting to have to build up your works on such a manner that you will be able to produce your games quickly.
The thing that bugs me out on this game is the lack of clarity on... everything? What is Quality multiplier for? Does click quality and money increase the auto-click reward? And what is click quality anyway?
Small things like that should be more clear, imo. Would help us to build up more rationally.
But really nice game! hope to see it geting updates !
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Great game. The only thing that really bugs me is that you have to have a facebook account to use the "buy max" function. Maybe you could implement Kred payment as an alternative. 4/5
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Awesome, another Idle game! Hm, what to do. Should I just sit here and let the game play me? Or I could play an actual game while I play this one. Or I could just play an actual game, and hope that kong gets some sense and stop allowing talentless, effortless games to flood this site. Kong, after like 6 years I think you've finally lost me. You guys just don't care that games and developers like these have ruined Kongregate's good name, do you?
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unity player just updated (again. however, game never loads. I tried another unity game just in case, and the other one worked fine, so it must be a bug with this game. Running on windows 7.
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Actually, it's a 'k' and it stands for 'kilo':
10^3 -> k -> kilo ////
10^6 -> M -> mega ////
10^9 -> G -> giga ////
10^12 -> T -> tera ////
10^15 -> P -> peta ////
10^18 -> E -> exa ////
10^21 -> Z -> zetta ////
10^24 -> Y -> yotta ////
After that, it just repeats prefixes.
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innovative, but too confusing. The number multipliers are way too fast and they make the game too slow and too difficult very soon. I have been playing for only half hour, and there is hardly any progress in the game. too many confusions.
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If you get a white screen that means your web browser is blocking unity look around for a popup that you can click to allow unity to run
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This is cute. I enjoy it. Some of the graphics are very smooth (I LOVED unlocking a new tech.. watching those colored boxes move around :D) ... that said.. here are my critisisms:
1) Mouse over tool tips would be very helpful... click quality and click money are still puzzling me.
2) It takes too long. Yeah, this is an idle game, but I'm making virtual reality games... and I"m still struggling to make 100 text adventures.
3) It all in all makes me feel like I"m doing it 'wrong' somehow? Like there might be a more efficient way of leveling up... but.. I dunno.
4) More importantly.. what's my motivation? I can make the biggest game type... but there's little motivation for me to go back and fill in other levels of games except for the awards chart... and tha'ts not enough motivation when this text adventure takes nearly 70 T of code!
AH. I WAS dong it wrong. I was suposed to reset the game at some point. Ahha. More clarity on that would be awesome.