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After a couple resets my multiplier is so high i dont even need workers to get to 1000 of games. Which is good because at this point right clicking on a worker to upgrade it freezes my browser.
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The reset is so powerful now, the last data reset I had broke my save. Now I can't progress because the score will just go past the 50 and never do anything.
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@Sleepingpill u know u don't acctually have to like it on FB right? all u have to do is click the button and then close the FB site and u done..
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"Click here to like my facebook page, and unlock..."... This takes off ratings in my book, I hate these "features" locked behind a facebook like, I would go and unlike your facebook too if possible.
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wow. the reset is now overpowered, i did a reset at 200 of almost everything. now i got 300 of everything in 5 minutes
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As much as I like resetting faster, the progress is TOO fast now. with the money I had, I went from resetting for 100k to resetting for 10kY2. After a minute I resetted again for 10EY4. After another 2 minutes, I resetted again for 50TY8.
I'm sure somewhere between what's been before and what you have now, there's a sweet spot that makes it worth playing the game for a day or 2 before making a reset worthwhile.
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Just a hint, the reset multiplier is based upon how much money you have in hand, so if you plan on resetting save up a little, every bit helps
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game really really really slows down once you get to the 60-70k multiplier. I liked the rest but not a huge fan of that... I am struggling just to get to 200 text adventures... I don't even want to think how long 300(much less 1000) will take if I don't have a larger multiplier.
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i like it but still i dont get the additional quality multiplier increase. on the first run you got 0 (of course - you didnt reset yet). when resetting around 30k, the player has an increase of 3000000%. this is huge. then it takes forever to get to 60k additional multi... which is only an increase of 200%. same on the next run... maybe you get to 80k but still this is only +90% increase and so on... doesnt make much sense to ascend after a few times so the game gets stuck very quickly. aside of that: VERY good work ;)
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I lost all my awards twice. I reached Virtual Reality development, stopped playing, and when I returned, all my awards were turned to ???. I reset, tried again and the same thing happened.
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Is "Quick quaility" really supposed to be the best game generator? In my case it works 3x slower than workers but: auto-cliking gives 2G (next upgrade is worth 4.33Z) where workers give 75M and brainwash costs 10Z for the next upgrade. Simple calculation and for the same money clicking is 30 more efficient.
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I like this game, decent potential, I think it just needs a few more things, mainly statistics (I know I personally love to know exactly how time intervals and worker power etc change with each upgrade). Just a bit more information regarding the reset as well, it's not obvious at first, and not having a base multiplier means you can't be quite sure how much of a difference a reset will make
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You could make Income-Interval, Auto-Click and Worker Speed go faster, because the increment feels so minimal that I don't see it going anywhere.
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Not sure why AAA Shooter has such low quality graphics, but such high quality story ... This isn't realistic at all XD
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would be nice to see on the computer in the background all of this taking place, first the code then the graphics etc... =)
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So if I have a 54g quality multiplier and the reset says reset for 16k
Do I get 54G x 16K? or do I get 54G + 16k (assuming I got up to the same point I am at now.) if it is the latter, does that make resetting useless?
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Some Suggestions: 1. A Stats Screen. 2. A different multiplier bonus curve - currently I can get to over 60k additional multiplier in 15 minutes, but playing for 24 more hours only gets me to 90k. 3. List total value of the game instead of "current" value... I want to know how much I'll make for finishing the game instead of how much value I've already created (the % completed takes care of that). Relatedly, 4. Indicate how much "Interval Income" the current game will add. 5. Retune the click value curve; clicks are useless pretty quickly.
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MADE MY FIRST MMORPG! Lol. Idle games = code + brainwash. LOL. Please +Sound to the idle game. Both yours and the ones in there.
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It would be cool/interesting to be able to see how much each type of game, when finished will increase my revenue. Great game
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Must have a buy 10 and buy 100 option for workers, there is so much clicking needed that playing without an autoclicker is impossible.
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It's just too slow. Even with daily resets, reaching 200 on everything will take many days, and the other multipliers are just way out of reach. Also, there is very little incentive to keep playing. AND THE FONTS THAT CHANGE SIZE ARE SUPER ANNOYING.
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cant play it because its in unity for some ungodly reason, which dosent currently work with the dev build of google chrome. really wish you people would stop using this terrible engine, unity is slow and wasteful of resources, as well as has huge issues with dev builds of browsers.
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I think it would be better to make game progress perchantage to be equal to the lowest percent of part. For example if you make strategy and have AI at 50% and everything else at 100% the game progress percentage should be 50% instead of 90-99%.
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The extra quality Multiplier from reset is added to whatever amount you have and appears to be entirely based on your current cash each time you do it. It increases very slowly making playing for more than like 15 minutes without resetting a very bad idea. For example, I can gain 60k more bonus in 15 minutes or so, but hours later I'll only be at 90k, even though I've been constantly investing and have increased my cash by a significant amount. This turns the game into a repetitive chore of doing the same start over and over to slowly build up your quality multiplier to a point where you can get slightly farther.