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Needs to be an option to support older games, to give them a bit of a population boost down the line (you know, in the form of stuff like bugfixes, new content, patches, etc)
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Very Addictive! A bug though - if dev is still active - there's a contract for 70K Recursion Points: it never adds them...
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Your UI is a mess. As others have said, the upgrade button should only pulsate when you can actually buy something. Other things: you lack units in a bunch of places. What is the Y-axis on the Games graph measuring? In the BP menu, for the auto-release games, there's a selector with numbers. 100 what? Days, percent of quality? Also, it would REALLY help if things such as the shop organized items based on cost, cheapest first. I also can't figure out where some of the power formulas are gathering the numbers. They say (X+Y+Z)*W = A, but where did all those numbers come from? Just needs a lot of polish, need to hire more structure engineers man.
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new tip: use bandwith to moderate how many fans you have so your fan expectation never surges past your ability, then just wrack up as many cpm contracts as you can
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I got a contract that required a playtime of 0 minuets is that a bug or is there a way of noyt increasing the playtime of a game?
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You really gotta upgrade your bonus design skills. No amount of ideas is gonna make up for the fact that you can't get any of the useful bonus point crap without paying for it. Retention on this player is at 0%
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There are equations that show where some of the values are derived from, but the numbers in those equations do not have labels, and so it's difficult to tell which values are coming from where. It's nice to have information, but information without context isn't very helpful.
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This game actually gets really complicated quickly. I thought getting fans over time would be a great upgrade, but I can barely keep up with the game quality expectations!
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I think this has potential but the maths doesn't add up. The fact that it costs more to create an idea/programme/bugfix/publicity each time means that the gains from investing exp in the boosts will always eventually fall behind the cost of further game development unless I'm missing something obvious.
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Man. Code Structuring was a mistake. How does it even make sense that before introducing the concept of code structuring, my coding effectiveness was not diminished in any way, but suddenly as soon as there is this idea of code structuring suddenly the coding effectiveness falls apart? It is so expensive to work on code structuring, putting more employees there than any other activity and it doesn't seem to improve at all. I've been patiently saving up and releasing games, earning money so I could find that nice balance of employees working on each activity but it's hardly improving at all. Just as I was starting to get into it too. The only thing I can think of now is to restart from scratch but there's no way I'm going to sit around waiting for the suuuuuuper slow progression and 0.1% multipliers to kick in. Good try! 2 stars (4 initiallly, -2 for Code Structuring).
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first research: one of the worst thing that happened in the history of he world. I started to wonder where this game is going.
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"So how long does it take to play the game" "We dont actualy know, our estimates go around 400x the avarage human lifespan"
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Spending so much time thinking of ways to improve a game, then I see the first thing I can buy with research. I won't spoil it, but face palm.
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Lol, is this dev high? 500 & 1000 kreds shop items? Who in their sane mind would spend that kind of money on a shallow game like this one? God damn. xD
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Party cost was reducing from 10k until I hit the 4th upgrade where it was at almost 6.5k, when buying the 5th upgrade, it jumped up to 29k. I am angry. I had around 5k and was waiting to buy it once I had reduced the price again, now it's going to take hours to get 29k to use it. Why would anyone want to upgrade something like that to have a higher cost than it originally had? It's annoying enough waiting so long and having the upgrades in the shop do pretty much nothing
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I regret spending research points on continuous fan gain. It made it impossible to get the 99.9999% retention rate trophy