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The problem with mechanics of this game lie in that the autoclicker automatically upgrades itself at no cost. Fairly soon into the game you reach numbers too big for the screen to handle.
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Fantastic game! And I have to say, the lack of stat window upon stat window actually allows me more creative freedom in the way I play. There's no year counter making me feel guilty for being slow, there's no guilt at not placing a city in the best possible place, and there is NO responsibility. I found myself viewing my planet as a science experiment, with as a detached a view as if I were looking at a petri dish. But lately, as my world grows and prospers, and modern cities are on the horizon, I find myself more and more concerned about the fate of my citizens. Today, I accidentally added population to the middle of the ocean... I added flora and fauna rapidly in hopes that they might somehow band together and save the poor people. Try how I might, I watched as those poor people slowly drowned to death, then disappeared from my 'score'. Never have I felt more like a god.
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A really interesting idle game with great potential. Well Luts91, if i might say, please concentrate first on the lagging and then improve it further. As for now, it's really promising. Keep it up :)
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One more thing: modern cities regulates temperature to 20C, why then future cities do not? (fc near volcanoes are dying :/ )
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Step 1: Village to city. Click once and you're good to go.
Step 2: City to Modern City. Click five or six times and you're laughing.
Step 3: Modern City to Future City. Click like a maniac for a full minute until it hopefully reaches the right level. AAAAAAAGH!
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This game is fascinating! But I can only guess on how things affect each other. At the very least I want to know how my points per second is calculated.
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I thought of a way to end the game. Add one more category: Transcendent city. When a city Transcends it goes black. Eventually the blackness spreads, and when the whole world goes black suddenly there is a Sentient Supernova, the world turns into a star or galaxy, and the game ends.
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i ve noticed a small bug, on the field info, the Civility is displayed as full number, without prefix symbols. With the growing civility in future cities it become hard to read real numper of the civility there.
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" Developer response from Luts91
i changed the highscore now because the maximum number was to low. It is now showing the number of digits of your income. For example if you have a income of +1500 the score is 4"
Ty, i even didn't think about it, but i must say its really good idea!!!
Now u should change income, cos now my income is like: 4000000Y, so in few days it will be fe. 10000000000000Y (its too long). U should think about new shortcuts ;)
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I somehow rotated my planet when my fingers slipped on the mouse, but I can't get it to happen again. How do you rotate your planet?
i changed the highscore now because the maximum number was to low. It is now showing the number of digits of your income. For example if you have a income of +1500 the score is 4
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I dont understand how I can spend 100G for future city and then spend 140G for click strength but still cant upgrade my cities to future cities.
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An explanation of what everything does would be great, and maybe making the pixels larger and easier to select. If I could at least "experiment" on certain tiles to see how things work it might go a little better. There's not really a feeling of forward progress that's driven by the player so much as the planet does things and you watch it, I guess.
For a new project it's great though!
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This is an extremely good game with so much potential. Kongrats Dev... I looked for a link to donate some Kreds but there was none... whats up with that?
I would like to know more about how the maths of the world works. Can I over invest in one skill while under investing in another? For example, could I put too many points in water and it fricks with my trees?
These are things inquiring minds want to know.
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Obviously large connected cities works the best mainly because all upgrade spread through the entire city immediately, so you only have to push through one pixel to modern city for instance to get a huge modern city. Unfortunately villages spawn randomly on the map, but since they tend not to auto upgrade.. there is still a way to remove them. Simply just flood them.. and when the population reaches 0, the village disappears and a new one will appear immediately. Hopefully at a better location. Though this is not the most human way for infrastructure development, and only work on well on small maps, the only way I found to delete an unwanted village.
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So now i finally got them all to modern city, but now my highest is at 9700 civility, and lowest at 9100.... how to do this?
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Lots of things are just going wrong, city stuck at 920/930 civility, now i already upgraded my click power a lot of times... but still cant make it, same thing for intelligence, i upgraded that one a lot of times but there wont appear more villages...
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Fun stuff. Havent read rest of comments, but I have this as suggestion:
Add a "Reset Pixel" option. Maybe even a "Reset Cluster" special gimmick. In hopes of getting water to a needed area.
Otherwise, 3/5. Enjoying it.
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Unable to click fast enough to get modern city using the small planet size. Works fine on large planet. Guess I can upgrade intelligence enough times and hope that I get a cluster of four cities next to each other.
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So, something I really would like to see for this would be a way to handle the deserts better. That is, If you have a rainforest just 2 squares away from the desert, the desert should be getting enough humidity to turn into grass over time. People, on the other hand, can deforest this rainforest and the desert would expand again.
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For some reason, if you have difficulty making modern cities or future cities, set your click to civ, upgrade your click power, make the game lag and click like hell on a square. It seems that if your computer is too fast, the game drop the civ of a city much much faster and that make it impossible to upgrade your cities.
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to change sand into grass, raise humidity, it will change if its above 90 i think, excepts its near water. To change grass to forrest raise Flora.
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How About making the bar aka the Timer before we got points a little more visible instead of making us wonder if the game is moving especially on Large Planets. People with poor eyes like me have troubles seeing it
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I have no idea how the civility mechanic works, and the game gets all but stuck for ages on cities, and as such gets dull quite quickly.
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Would be cool if we could change the height of the land. Would allow us to make islands/lakes by raising/lowering the land height.
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Also Thought about it and there should be a way to clear a planet, w/o having to empty all the cache for other games.
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Since last update (20140302) Game is now no longer playable due to update speed being once ever 30 sec to 5 min.
score was 5/5 now 2/5