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wish the game had a skip move button or something like that so that you wouldnt have to get rid of good cards when you habent got enough stuff for them
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i hate to say this, but Castle Wars 1 was a better game - it worked just fine, so i expected this game to be a bit better, but: 1) Sacrifice cards ruin the gameplay, 2) Castles look the same height if they are 90 and 40, they seem the same, 3) Information bar just sucks - it's not clear at all! it wastes a lot of time to carefuly read it again and again, 4) Card design is worse than it was - for example some green cards look alike even if they do something completely different, i thought it was Barricade card and building wall green card
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i've just wasted hours of my time - i got new cards, wanted to finaly play ONLINE and got a message that it's not possible from Kongregate - WTF? ok so i got to their site, and now i have to earn the cards once again - it's random, so i don't know how many hours of time again... thanks
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This game looks based off a minigame found in Might and Magic 7 and Ants. I very quickly picked up on the controls without any tutorial or anything because I had played those previous games often.
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Hard mode is retarded. The only chance you've got is to start out with the perfect hand and for your opponents' to be crap. They have literally used a school card their first turn, and then thrown repeated attacks at me until I died. Make the AI smarter or use a better deck for harder modes. Don't give the player a completely retarded handicap.
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Did you intend to base this off of Arcomage? Personally, I don't have a problem with you taking another person's game and putting a new spin on it, but you should give credit where its due, even if the game company who designed it no longer exists.
For those of you unfamiliar, Arcomage was a card game designed by Stickman Games and sold to 3DO which has since went bankrupt. In Arcomage, you and your opponent had a tower, a wall, and 3 resources; dungeon, magic, and quarry. Each one produced an amount of resources: beasts, gems, bricks respectively and you used those resources to play cards. The cards could: increase your resource production, give you resources, damage the enemy, or increase the size of your wall/tower. The objective was to either a: build your tower to a certain height, or b: destroy your opponents tower. The similarities to this game are far too uncanny to be mere coincidence.
http://en.wikipedia.org/wiki/Arcomage
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I wouldn't have thought this would be a good game to do a sequel to, but I was wrong! Good work!
However, here's my main problem:
-I spent all that time finishing the campaign to get cards for multiplayer, then when I decide to play against another human being I find out I have to go to NinjaKiwi's page.
-When I get to NinjaKiwi to play. . . All the cards I worked for are gone!
I understand exclusivity is lucrative, but that particular kind of treatment is unfair to us users.
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I like most of the new variety of cards, the improved graphics, and the deck manager. The Curse and Sacrifice cards seem to overbalance the game in bad way. The Curse card, in particular, seems too easy to play - it doesn't seem to cost enough in resources at one time to balance the long term effects of the opponent never being able to recover from its effects.
Good game - I hope there are some balance tweaks coming in the near future.
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Here's a good deck: 5 of recruit, builder, mage, 3 trovian horse,3 bombs, 3 archers(to destroy the magic defense, its cheap),guards 3,3 lighting, 5 pixies, 3 magic defense, 3 magic weapons, add crystals 5, bricks 3,all crystals and bricks 5, all weapons 2, tavern, babylon,school 3=75, i hope u like this deck, i beated hard dificulty with it, if u liked it keep this comment alive!
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I definitely don't like this game cause it is based on hazard.U can loose without making any mistake. juste witness your fall waiting for proper cards .
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Be warned all ye who overkill. I got 129 storeys to beat my opponent (Babylon with 99 storeys, in case anyone thinks I'm a hacker). It's a different victory sound, and it scared the crap out of me!
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I have played ORIGINAL castles & compared to this they are much more balanced. Thief is better because u gain back weapons. In original u can play against your friend behind 1 computer, also the castle animation is more surveyable when it goes above 50. U have overall clear view on recources.
In C2 is good animation, specialy when u bild up from a tiny shack to fort. I also like the animations of attacking cards (Dragon). Trojan horse & Curse are TOOO powerful here. Those sacrifice cards are just plain evil & frustrating (i hate them). It could be a nice game but is JUST NOT fun watching when i get pounded or killed in 1st turn, while u can just watch for couple turns to get some materials for a new worker. All this adds to 3/5.
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so in other words tribble this games sequel ether sucked awfully (which it didnt) your a girl who loves twilit or u think this game needs no sequel im not sure though
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The difficulty settings being just a matter of decreasing your resources (thereby extending the game and leading to numerous discard turns) is really just a bland copout.
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Added graphic frills for the price of a clear interface, obscure "special" cards and a campaign that doesn't work (and aparently gives no bonus here). Usually, for a sequel i'd expect an something new or an upgrade, not a downgrade.
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Could someone help me? I just finished all levels of all the tribe campaigns and I've unlocked all the cards except for the last one which I believe is curse. Anyone know how to unlock it?
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oh cool, I just put myself through that entire stupid campaign to get the card for multiplayer, then I try it and it says I can't do it on this site, and of course the other site doesn't use this site's save file, so whee, yay for wasting hours of my time, 2/5