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Comments for Castle Wars 2

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Renegen

Aug. 27, 2010

Under rating threshold (show) hard is ridiculously hard. Multiplayer however is awesome and addicting.

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(2)

ZxDarkHerozX

Aug. 27, 2010

Under rating threshold (show) This game is much better than the first, but i think you should change the badge name "Representin' the K Badge" from medium to hard because those coward just quit whenever i am winning.

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(1)

Kickrocks

Aug. 27, 2010

Under rating threshold (show) There is something about this sequel I just do not like. The old one was much easier to follow with your resources on the side and all, I don't know maybe it's just me but I keep finding myself confused. I think you spent too much time on flashy crap and forgot to make the game close enough to the old one everyone would still want to play. I for one have gone back and played the first one 7 or 8 different times just for the hell of it. This one, I will not be returning to.

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(5)

Slothboy

Aug. 27, 2010

Under rating threshold (show) this game is way too unbalanced. Even in Medium mode you start out with garbage for resources and get knocked out way too fast. Too difficult and BS AI cheaty to be fun after the easy level.

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(1)

Renegen

Aug. 27, 2010

Under rating threshold (show) Multi-player has server problems, but it's very addicting.

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(1)

SarcasticChicken

Aug. 27, 2010

Under rating threshold (show) it's kinda a like Black & White 2, but on a more basic scale.

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(-2)

ToastyButter

Aug. 27, 2010

Under rating threshold (show) Hard mode is just plain bullshit -___-

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(10)

bdogboi2

Aug. 27, 2010

Under rating threshold (show) I think the only problem is that you cant pass

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(0)

Dqddani

Aug. 27, 2010

Under rating threshold (show) @helloman911: just right to your cards, there is a discard button. Press it, select the cards by clicking on them, and press ok.

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(0)

001124

Aug. 27, 2010

Under rating threshold (show) nutnut, Magic weapons + trojan horse is better. Its Direct damage to the castle, and the caslte must be +60 to survive ;)

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(4)

Flyier

Aug. 27, 2010

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(-5)

DavidS_

Aug. 27, 2010

Under rating threshold (show) Is it just me or does it seem to time out on the longer matches? More specifically it gets stuck waiting for the opponent's AI to decide.

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(17)

Sweeperx144

Aug. 27, 2010

Under rating threshold (show) I had a pretty long battle going on Hard, and was one turn away from winning (my castle was 97 and I had 67 bricks xD) when the computer got stuck and wouldn't make a move. I think it might have had something to do with the fact that it had discarded for the past 3 turns... might want to work on fixing that.

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(4)

m0rkeulv

Aug. 27, 2010

Under rating threshold (show) @ Kori: The King of Spades =P

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(2)

breach

Aug. 27, 2010

Under rating threshold (show) the 75 card/5 copies limit is by far too much. it's like you are forced to place a lot of cards you don't even want in your deck, cards that don't even work with each other. this and some other factors practically force you to play the castle-growing strategy rather than something else.

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(4)

nutnut

Aug. 27, 2010

Under rating threshold (show) Anyone here ever tried magic weapons combined with dragon? It should one-hit the opponent's castle unless its above 76hp (not including wall). Don't try in multiplayer unless your opponent is stupid enough to let you.

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(1)

CeGarra503

Aug. 27, 2010

Under rating threshold (show) quitting should be a win unless its before they make a move because then its hardly a match

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(1)

Daikoru

Aug. 27, 2010

Under rating threshold (show) This game has pretty much every problem that the first one had, and that the people kept on pointing out. Sure, there are improvements, but none of the previous problems have been taken care of. Only problem I can think of is the fact that you couldn't discard (and the computer too) in single player, althought I did meet once with a computer that didn't do anything after I crippled him.

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(1)

Kori

Aug. 27, 2010

Under rating threshold (show) What kind of General/King follows orders from a hand of cards?

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(1)

darkhorze82

Aug. 27, 2010

Under rating threshold (show) Put a limit on the special cards. Sacrifices, dragons, comets, all of them. Say 2 max. Curse 1 max. It takes WAY to long to play the computer on hard when they continually decimate your resources. Mouse over text is also another essential. I love this series and was excited when it came out, but now im just getting frustrated and losing interest.

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(4)

hailourlegion

Aug. 27, 2010

Under rating threshold (show) this game gets boring very quick

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(0)

lazymushroom22

Aug. 27, 2010

Under rating threshold (show) i can't even play on hard! the opponent is PWNING me at the start with a dragon

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(3)

Xorandnotor

Aug. 27, 2010

Under rating threshold (show) Thanks for a sequel. While the graphics are nice, the GUI isn't anywhere as clear as the previous version. The grouping of the resources is muddied. The color-coding of the cards isn't as clear as the previous version. The computer player seems far easier to defeat than in the previous version as well. Aside from that, I like the design. I encountered a bug in campaign mode. Several times I won and the screen just froze.

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(1)

Quintafeira12

Aug. 27, 2010

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(-6)

jcchurch

Aug. 27, 2010

Under rating threshold (show) This game requires too much luck. I've been one of the castles on the hard difficulty in 4 turns.

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(0)

kloppie5

Aug. 27, 2010

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(-4)

ZanaZ

Aug. 27, 2010

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(-8)

ShadowzNinja

Aug. 27, 2010

Under rating threshold (show) Fine tune your deck to the following. Add all(max) cards that turns sacrifices your units to kill enemy units, all cards that turn crystals into resources, all cards that give you units, ambush, magic weapon, magic defense, trojan horse, wain. This should come out to an even 75. Basically wreck your opponent's units so they can only produce one resource per turn. In the meantime, you can keep adding recruits. Wain to keep yourself alive. Keep exchanging crystals for resources and eventually you can amplify your trojan horse to do a total of damage of 60 to bypass enemy wall and hit their castle. Plus if it helps. SZN

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(-1)

1234cam56789

Aug. 27, 2010

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(-11)

skullkid100

Aug. 27, 2010

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(-7)

yodaman47

Aug. 27, 2010

Under rating threshold (show) I'd like to start a petition for the tie button to be removed, there is no point in having it you should just win or lose. Besides that it gives people the oppertunity to leave battles.

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(3)

lazymushroom22

Aug. 27, 2010

Under rating threshold (show) the archer should attack the castle (the arrow should pass the wall) + if agree

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(-2)

alien9963

Aug. 27, 2010

Under rating threshold (show) I loved the origional game and was increadbly happy to see a sequel... Until I played it! this is a glarge blunder. the campaign would have been a nice add if not done so poorly. to add to that Kong decided the worst campain made that i have encountered a hard badge. Now is when the producers of this game should go back to the drawing board and fix the game up and make a Castle Wars 3.

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(0)

mkicon

Aug. 27, 2010

Under rating threshold (show) I got the "Hard" badge fairly simply with a gimmicky, castle building deck. All of my cards were to build the castle up, with no offensive cards at all. The only 'sword' cards I used were a couple of thief cards. I used wizards, add bricks add crystals, magic wall, Magic defense, all crystals and pixies to build up the castle. I used builders, and all the castle building cards, and a mix of wall cards for a little defense while I build up. No offensive brick cards were used.

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(27)

lazymushroom22

Aug. 27, 2010

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(-14)

desontegrator

Aug. 27, 2010

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(-7)

trogfield

Aug. 27, 2010

Under rating threshold (show) game freezes if computer cant play card =(

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(0)

AAAWasHere

Aug. 27, 2010

Under rating threshold (show) OK, Im done with this shit game, 6 matches in a row where the comp just uses dragon on the first turn & since they start with 40 everything he can.. & its fair... cause they get have better cards & start with more to spend... so might as well give all the yellow cards too... until campaign is fixed no even gonna rate..

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(4)

strnho

Aug. 27, 2010

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(-6)

Aakash

Aug. 27, 2010

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(-4)

Alex_Kaday

Aug. 27, 2010

Under rating threshold (show) Some people abuse quit. I quit once because the game literally stopped working for me when I was inbattle.

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(0)

firzen561

Aug. 27, 2010

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(-4)

darknut79

Aug. 27, 2010

Under rating threshold (show) I won't spoil anything, but I was able to beat every level on Hard Mode on my first try with a defensive deck, mostly utilizing Babylon, Pixies, and Thief. Hope this helps...

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(0)

Survenant

Aug. 27, 2010

Under rating threshold (show) While it is frustrating to have people quit in multiplayer mode, putting in an Auto Win on Opponent Quitting function has the potential to be abused. Someone could have his friend pop on and quit repeatedly to skew his stats. To prevent this, multiplayer would have to be restricted to random encounters.

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(0)

Robocop95

Aug. 27, 2010

Under rating threshold (show) I think a "Pass Turn" button would be helpful.. I'm tired of discarding cards in HARD MODE when I can't do anything..

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(14)

AAAWasHere

Aug. 27, 2010

Under rating threshold (show) WOW, this game is bull shit... on hard Ai uses; sacrfice mage, sacrifice builder, & dragon in the first 3 turns, this is retarded not even fun at all trying. since when are games suppose to be 100 % luck involved just so you have to restart & pray you start with the best cards

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(4)

aidy44

Aug. 27, 2010

Under rating threshold (show) "Sir, we can send in a platoon and, at a push, finish off their castle once and for all!" "NO, i want you destroy that 1ft wall first, somebody could trip on that!"

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(8)

Alex_Kaday

Aug. 27, 2010

Under rating threshold (show) Wow, just because you LOSE doesn't mean you lose a win... right? If you quit, you're a noob just like me, except I'm not really a noob, and I don't quit;

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(2)

ForecastMammal

Aug. 27, 2010

Under rating threshold (show) GOD DAMMIT THE COMPUTER USES YELLOW ATTACK CARDS ON THE FIRST TURN EVERY TIME

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(1)

TheGreatKhan

Aug. 27, 2010

Under rating threshold (show) campaign is just what this game needed!

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(1)

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