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Dammit, spend hours beating hard mode and unlocking the cards, only to realize that multiplayer is only for another site and I'd have to do it all over again. Not cool.
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Everything's already been said that needs saying about this game, but I will mention two things that could be improved upon:
1. As somebody has mentioned, the cards in which you receive some resource after expending a number of the same resource don't make much sense. Should be spending one resource to get another. For instance, on the gain 5 crystals card, you're really spending 3 and receiving 8. Why not just give 5 free?
2. Game froze on me twice. I only saw one other person complain of it, but seems to be a problem nonetheless. Music still plays and flags are still awavin', but the computer won't move.
Otherwise, great game!
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BLEEP I finally almost beat hard (the last mission) and it has to freeze on me!!! the com wouldn't move, i had basically won, grrrrr, otherwise, great game. I love it.
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As far as game balance goes, the "sacrifice" cards seem to be blatantly overpowered. Whereas with "Worker" cards, there's a decision whether or not to use them (and when), with the "sacrifice" cards, it's almost ALWAYS in your best interest to use them ASAP, if you already have a worker lead. The fact that they cost ZERO resources only adds insult to injury as it just makes the swing that much more in your favor. Remember, your opponent needs to pay EIGHT resources to play their worker, to begin with. A "sacrifice" card essentially amounts to a flat-out advantage gain of 1 worker AND 8 resources... with basically zero cost to actually play the card, to begin with. How this can be perceived as balanced, I have absolutely no idea... especially when the "remove" cards are all 5 Crystals for -8 Resource! In all honesty, my suggestion would be to just outright-remove the steals; they're somewhat destroying the game, if you ask me.
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Compared to Castle Wars 1, yes, the game looks better but, as far as the interface goes, it's pretty horrendous, if we're being honest here. It is *MUCH* too difficult to see, at a glance, what your (and your opponents) resources are. At the very LEAST, they should be color-coded (similar to CW1) and *PLEASE* get rid of the ridiculous "mirror image" resource setup. This is a "card game!" UI ease-of-use should be the primary concern... not a borderline-afterthought!
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Beat the entire campaign, I must say it was quite a challenge, however I don't think the game should be easier, just smarter. For example difficult enemies often start off with more resources than I do, honestly if the computer is going to beat me it should be because of superior AI and not because of 2 pixies and a babylon to start. Also fix the glitch that causes the computer to use sacrifice mage or whatever when I have 1 mage. For those of you who have trouble beating the computer, make sure you load up on mages, builders and recruits to the max. Mage shield and axe are also very important! Trust me your opponent isn't coming back from a trojan horse dealing 60 damage.
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this game is kinda fun but what if ur not good and u finish the campaign, now what? Do you just change tribes like 8 times and beat the game. Then ur done? So u just finish all the tribes and now what? Change games, or try to do multiplayer and completly fail at it and think of yourself as a mistake? Seriously I've never played Castle Age 1 before but it seems better :P
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Quake appeared to deal 28 damage, not the 27 the cardtext indicates. (Also, wish there was an achievement for finishing an opponent with Archer, because I just did that)
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While this looks better and has campaign, it's not as playable, therefore, not as fun.
The newly added cards are brutaly unfair on harder levels where the comp has far superior resources. I tweaked my deck quite alot and while I can beat the hard levels it is dependant on a lucky draw from the deck. I had to quit and restart the level till I got the cards I wanted and even then the computer often got lucky and took me down with one card, Curse, Trojan, early Theft.
It's easier to win on defence, hitting the 100 mark. But thats not as fun as crushing your foes castle, is it?
Half way through hard I've given up and decided to rant instead. Long awaited let down that can be easily adjusted to be a 5/5 for me, for now it's a charitable 3/5.
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wish the game had a skip move button or something like that so that you wouldnt have to get rid of good cards when you habent got enough stuff for them
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i hate to say this, but Castle Wars 1 was a better game - it worked just fine, so i expected this game to be a bit better, but: 1) Sacrifice cards ruin the gameplay, 2) Castles look the same height if they are 90 and 40, they seem the same, 3) Information bar just sucks - it's not clear at all! it wastes a lot of time to carefuly read it again and again, 4) Card design is worse than it was - for example some green cards look alike even if they do something completely different, i thought it was Barricade card and building wall green card
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i've just wasted hours of my time - i got new cards, wanted to finaly play ONLINE and got a message that it's not possible from Kongregate - WTF? ok so i got to their site, and now i have to earn the cards once again - it's random, so i don't know how many hours of time again... thanks
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This game looks based off a minigame found in Might and Magic 7 and Ants. I very quickly picked up on the controls without any tutorial or anything because I had played those previous games often.
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Hard mode is retarded. The only chance you've got is to start out with the perfect hand and for your opponents' to be crap. They have literally used a school card their first turn, and then thrown repeated attacks at me until I died. Make the AI smarter or use a better deck for harder modes. Don't give the player a completely retarded handicap.
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Did you intend to base this off of Arcomage? Personally, I don't have a problem with you taking another person's game and putting a new spin on it, but you should give credit where its due, even if the game company who designed it no longer exists.
For those of you unfamiliar, Arcomage was a card game designed by Stickman Games and sold to 3DO which has since went bankrupt. In Arcomage, you and your opponent had a tower, a wall, and 3 resources; dungeon, magic, and quarry. Each one produced an amount of resources: beasts, gems, bricks respectively and you used those resources to play cards. The cards could: increase your resource production, give you resources, damage the enemy, or increase the size of your wall/tower. The objective was to either a: build your tower to a certain height, or b: destroy your opponents tower. The similarities to this game are far too uncanny to be mere coincidence.
http://en.wikipedia.org/wiki/Arcomage
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I wouldn't have thought this would be a good game to do a sequel to, but I was wrong! Good work!
However, here's my main problem:
-I spent all that time finishing the campaign to get cards for multiplayer, then when I decide to play against another human being I find out I have to go to NinjaKiwi's page.
-When I get to NinjaKiwi to play. . . All the cards I worked for are gone!
I understand exclusivity is lucrative, but that particular kind of treatment is unfair to us users.
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I like most of the new variety of cards, the improved graphics, and the deck manager. The Curse and Sacrifice cards seem to overbalance the game in bad way. The Curse card, in particular, seems too easy to play - it doesn't seem to cost enough in resources at one time to balance the long term effects of the opponent never being able to recover from its effects.
Good game - I hope there are some balance tweaks coming in the near future.
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Here's a good deck: 5 of recruit, builder, mage, 3 trovian horse,3 bombs, 3 archers(to destroy the magic defense, its cheap),guards 3,3 lighting, 5 pixies, 3 magic defense, 3 magic weapons, add crystals 5, bricks 3,all crystals and bricks 5, all weapons 2, tavern, babylon,school 3=75, i hope u like this deck, i beated hard dificulty with it, if u liked it keep this comment alive!
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I definitely don't like this game cause it is based on hazard.U can loose without making any mistake. juste witness your fall waiting for proper cards .
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Be warned all ye who overkill. I got 129 storeys to beat my opponent (Babylon with 99 storeys, in case anyone thinks I'm a hacker). It's a different victory sound, and it scared the crap out of me!
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I have played ORIGINAL castles & compared to this they are much more balanced. Thief is better because u gain back weapons. In original u can play against your friend behind 1 computer, also the castle animation is more surveyable when it goes above 50. U have overall clear view on recources.
In C2 is good animation, specialy when u bild up from a tiny shack to fort. I also like the animations of attacking cards (Dragon). Trojan horse & Curse are TOOO powerful here. Those sacrifice cards are just plain evil & frustrating (i hate them). It could be a nice game but is JUST NOT fun watching when i get pounded or killed in 1st turn, while u can just watch for couple turns to get some materials for a new worker. All this adds to 3/5.
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so in other words tribble this games sequel ether sucked awfully (which it didnt) your a girl who loves twilit or u think this game needs no sequel im not sure though
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The difficulty settings being just a matter of decreasing your resources (thereby extending the game and leading to numerous discard turns) is really just a bland copout.
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Added graphic frills for the price of a clear interface, obscure "special" cards and a campaign that doesn't work (and aparently gives no bonus here). Usually, for a sequel i'd expect an something new or an upgrade, not a downgrade.