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First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..
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Really... Sacrifice cards ruin this game, least in campaign. It's really funny when you use those recruits/builders/mage cards and in next turn computer just use sacrifice card over and over again.
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@%&@
in hard mode,my campaign enemy always has much more resource than me.If they use curse(all -1)/sacrifice,you just can't win...
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I think if the opponent does the "Thief" card, like in MW2 for Copycat, if you click on the thief before he leaves the screen, the card would be disabled. That'd be kewl.
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Interesting game. I'm not sure I like it as much as the first title (the UI has thrown me off a little) but I'll have to give it a bit more of a try first.
For those of you interested in the "Seven Kingdoms" music, it's composed by Bjorn Lynne. He's done a bunch of game music from Worms to X2, as well as his own albums and has also made his music available on sites like www.shockwave-sound.com. Probably how it found its way into this game! :) Give him a listen sometime \0/
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there are ppl that dont know what to do about the badge problem... this is what to do: put a flee timer on some one... so you cant wuite more then once every 10 mins this is what should be one of the best options no cheats but a flee still counts as win for some one else so you would or do 50 mins over the badge or need 5 ppl to cheat
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I agree with choirboy, wolfdog1dmn and all the others who said to make it a win if your opponent quits. However, it is not that easy, as if you get a friend to quit 5 times for you, you could easily cheat the badge. So now we have another problem. And it can be unfair for those who really need to go, not trying to cheat your win. So the question remains: What can be done to prevent the problem?
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I think the layout of the resources bar is awful, having the number of builders etc.. in the same style as the amount of resources just makes it harder to pick out the right info quickly, the old layout was far more intuitive, if basic.
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If you want to see something updated/fixed in the game, do not waste time on useless Kongregate comments. Contact the developer directly! Make yourselves heard! Friggin' pussies.
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I know hard is fustrating,but look on the bright side,at least you watch at how your castle gets obliterated several times before you get a good deck!
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I just gave the anti-ragequit comment the 1500th plus.Keep 'em coming, because if anyone can avoid a loss by just pulling the plug, sooner or later it will happen all the time and all multiplayer matches will end like this...
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Attack cards (using weapons) should be red. And building cards (using bricks) should be green. It's counter-intuitive the other way.
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I liked the old one better, where the resources were easier to see. This interface is prettier, but harder to use. I agree that when your multiplayer opponent quits, it should count as a win for you.
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Hard badge aint that hard at all, just concentrate on building and defending and let him do the job with wasting his resources on killing, eventually he will lose everything and while you regain stuff you will easily rebuild and its a simple win. Recruit as much as you can, specially mages and builders.
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hard campaign is crap. PC wins just because he got imba resources and cards. Lol, first turn and he cast the dragon = gg. What is the point? To restart the game until you got enough mage, builder and recruit cards and hope that they won't be ruined by Curse. Stupid. Author should have enhance the AI for each difficulty level instead of giving too much resource advantage to comp.
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Decent game, which really doesn't come as a surprise since it's basically Arcomage. The original Arcomage is better than this game, though.
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This game is awesooooome!
i love how i start a campaign hard mode match and get curb stomped by the enemy with a trojan horse on the first turn.
You sir, are awesome at making game, thank you
/sarcasmoff
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So... the best deck from what I have seen. Go all defense. ---5 thief, 5 mage, 5 pixies, 5 magic wall, 5 add crystals, 5 add bricks, 5 builders, 5 towers, 5 taverns, 5 houses, 5 walls, 5 fences, 5 wains, 5 all bricks, 5 reverses --- The great thing about this deck is most of the cards are cheap so you never have to discard. If you're playing hard versus the "easy" tribes, that thief can help drop the enemy's resources low enough so you can encounter several turns when the enemy is discarding 3's and you're adding to your wall or castle. Bump if this deck helps you.
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medium and hard difficulty are definetly a shame... you never get enough resources to do at least ANYTHING plus your production cards are always in the back end of the deck, which has to do something with "raising difficulty" in the ai... but which makes it impossible to collect anything before the enemy has 50 or more of every resource and a hand full of high attack cards... castle wars 1 was already pure luck, but this is a disgrace... -1 star