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Honestly I feel like this is less fun and less refined than the first game. It is really disappointing that I cant get anywhere close to all the upgrades. And whats the point of the harder difficulties if you don't get anymore stars? I'd say it should add 1+ extra stars for each level over recruit that you beat. Then you'd solve two of my issues at once.
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Units that can die in a tower defense game are only interesting if there's a way to protect them somehow. Here, units dying is just an annoying constant. Like respawning is a replacement for reloading.
Also, I can mute the music, but it just keeps unmuting itself after being muted for about a second.
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1. AoE damage for artillery
2. What's the diff between anti-armor and anti-tank?
3. The upgrade path for the towers w/in each level is too short and the money is off-balance. I end up w tons of cash and no upgrades to spend it on.
4. The diff between difficulty levels is too narrow
5. There is no return for trying and failing at a level
6. I like the idea of the recon towers - that's a nice unit but the advantages of each tower (aside from guns for soldiers and rockets for tanks) is not clear enough
7. Unclear if Achievemnts get me anything
8. Almost nothing of the text for each mission is relevant
9. Why would I pick sniper? There is no boss on each level that a headshot power would be useful and snipers aren't great against masses
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Neither machineguns nor rockets do damage in an area, making infantry a pain to kill, and furthermore, those rockets, despite being largely ineffective against infantry, are often targeted at infantry instead of tanks... Even more bizarre is that a bazooka will rather shoot a marked tank rather than an unmarked tank that is about to cross the finish line.
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I must kill 5 to get First Blood? The stat of each tower is not clear. I know you may want to make it looks like military equipment details, however please try to keep it simple
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Nope, this version is crap. It's way too small and can't be resized. I gave the other one a 5/5 but this is so small it's unplayable: 1/5
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I think its kin of lazy how the troops are just icons and not actual pictures. also I think the difficulty level is imbalanced. There are parts where skill and even luck are thrown out the window and the game turns into losing simulator. The building placement barely matters.
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diff between ati armor and anti tank: anti armor fires quicker but takes out only med level vehicles with one shot. Anti tank fires slower but hits harder, takes out big units. At least thats what it feels like so far
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I like this game. Gave it 4/5 for the enjoyment I had. I'd like to give it 5/5 but I can't when there is no targeting option for the turrets. While I'd prefer a "target vehicles, target troops" option, I'd also like the stock standard "target first, last, strong". There's nothing worse than watching a technical drop off another 6 units while my TOW missile takes out a soldier next to it. Similarly, its just as bad watching my heavy machine gunner IV lay into a group of soldiers that jus entered its range while an equally in range soldier walks into my base and I lose a life.
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Enjoyable, but a couple of recommendations:
- the chatter needs a TON more sound clips. Gets really old hearing the same ones over and over
- full screen option
- ability to instruct towers to focus on foot soldiers or vehicles only. Or alternatively, to focus on either strongest or weakest units.
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Bug. If I click on a an ability, like the airstrike, then a window explaining something pops up before I can launch it, the place that I click to close the window is where it will launch.
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Could not initialize GPU. I'm using Ubuntu Precise and it uses Firefox's Extended Support Release. Just thought I'd let you know.
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Left path for grenadier, right path for recon, put the rest in money, then specials. Use only grenadiers, with one recon at each enemy entrance. Use left grenadier upgrade path and right recon path. Win.
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There is a white Armored Games Logo box that will not leave during gameplay...unfortunately I tried refreshing and it still persists.
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I really hate it that all AT4s decide to fire at the same target. Surely in a modern, connected army they would manage to split their targets, right?
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-guys we can flank out them and we will attack from behind those camping nerds!
-NOO! Still go by this path SLOWER SLOWER !
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1) need set which type of enemy to attack, 2) rockets need AOE dmg, 3) this might just be me but... I think you need to reconsider balance from like half way through
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targetting is very bad here. i got troops right next to my tower approaching the exit but the tower chooses to target someone far far away
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great game! 5/5.. only feedback would be that there is no use playing the other difficulties as there is no bonus system (ie upgrades) for winning..
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Could be better, bazooka/anti-tank guys keep attacking infantry, its needs an option to set fire at tanks/ vehicles only.
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Missiles and RPGs have no splash damage. A squad standing in a line gets hit, one dies. A tank gets hit, it explodes. Also, infantry rushes. Nigh impossible to beat.