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Nice to see wall friction tuned down, but auto paddle need a buff or change to handle the change. It misses to much now
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The thing about adding another mechanic that will need to have the automation retained with favors, is that now it requires more favor resets to get to the investor prestige level. I'd recommend improving the lategame progression somehow to make up for this, seeing as the upgrade itself is just a minimal earlygame progression boost.
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Been a while since i enjoyed an idle game this much. Very good game! :) I'm a bit confused about what assistants do though
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In the Arcade Ownership tab, "Reset to get X shares" should include tickets available since you can't lose that amount. This way you know how many shares you will get if you reset now and avoid being 1 share short of your next upgrade.
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Should make leftover tickets increase ticket gain by 1% or .1%, whatevers reasonable. Makes tickets that arent spent more than just a useless number and will speed up progression in later stages.
Hi this was an error with an update where only the new HTML file was updated. The full 1.056 is now live, so please refresh when possible and that will fix it!
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Now it appears just the new HTML file has changed over but not the javascript. Apologies, the new upgrades (Around Multiplier Zones) should be functional soon when the 1.056 javascript properly uploads!
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Everyone! Please do not refresh right now if possible. Due to the issues around the launch of stickers and blocks, Kongregate seems to have pushed out the version 6 versions back (1.050) that I submitted last night rather than (1.056) and that version has a critical error that crashes the game on AutoShares/AutoFavors
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Paddles can sometimes smack the ball as it's falling and send it into the wall, making it unplayable and requiring a restart https://imgur.com/tk0Yx6z
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Okay, the physics on this game is terrible but I like the potential. I would love to see this concept explored more... maybe in Unity so you don't have to try to build physics from scratch?
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Would be nice to be able to switch between menu's without having to click off and onto another tab, perhaps an arrow to switch the next tier of upgrades tab
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Found a bug, where the paddle hit the ball inside the machine, while it was going to go between the paddles and got stuck there
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Ball physics still broken. I'd rather those were fixed than end-game content implemented. Something must be wrong with the slanted table physics. However its coded. Everything but bumpers seem to be uphill and slow or stick the ball. Paddles need to be stronger and more responsive.
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If you mouse-down on one of the flipper buttons, and then move off and mouse-up somewhere else, the flipper stays up, and can cause the ball to get stuck in the little 'V' pocket. Also the "dead" zone at the bottom should cover more of the ramp & such. I've had a few balls go past too quickly and just stay live outside the map. Both easy to rectify, just annoying.
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If getting shares can be automated, can we get shares when offline? Or else offline becomes useless when you want favors.
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I can’t set the auto reset for shares threshold on my tablet. The keyboard pops up to input the numbers but it doesn’t do anything.
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how about adding a plunger pull it down with the down arrow or s & add auto plunge which activates the plunger automatically
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very boring. would like to see the layout change with upgrades, be able to buy new bumpers, flippers, and knock-downs.
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Besides lifetime high score, it would be nice if there were a separate tracker for high score in 'vanilla mode', that is to say, in a single life with manual paddles and no side bumpers. I know mine right now is 54, for example.
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@griller985, have you hit the paddle and watched the ball shoot into that tiny hole to the side to reset your score yet? then watched it happen a dozen or so times before giving up? that's how it was when it was first released
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i think this could be less similar to the slot-machine & lotto-card games because those where luck-based when pinball is kinda more skill-based
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Bruh like the second ball i used got a 33 combo then for the rest of the entire time ive been playing the game i can barely get above 10 because either it will go through the side or bounce into the small space between bumpers
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It seems like whenever you cash out for tickets, you always start with only 1 ball, even when you have extra lives. Once the first ball goes down the gutter, only then do your extra lives appear.
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As a reminder, this game is still in active development and will likely see improvements in the coming days. Adding upgrades to improve the table does seem pretty high up on the list right now, or at least, I hope so.
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It's weird, the pinball mechanic makes the game seem new, but really all the layers of prestige are the same as the other makopaz games. And these games are more about the prestige layers, the low level game is just filler after a bit. So after getting some favors, it feels like the same game that I've already played and I lost interest.
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Love pinball. Here's hoping this starts off a whole fad of pinball games...
On the other hand, what is with people being so mean to Makopaz? I noticed on his page that the same thing happened before at the start of the year after he went awol for a bit; why are some of you such assholes to him specifically?! He doesn't seem that bad!
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The ball seems to stick to the walls and is VERY inconsistent with this. This can make the ball do some weird things and not move how you think which is VERY annoying.