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Absolutely, I have no idea really what I'm doing and have got to the point where somehow I need to upgrade my units to progress further in the game and I do not really understand how to do that.
Yep, im working on to improve the tutorial. 25th time. It's really unclear to my self what exactly can help, so adding and replacing many things around the tutorial :) But one day it might be good.
Took me 35 minutes. * Complete maze 1 * At level 10 - buy 5 blue items for 2000 gems (gained for free) * At level 15 - buy 10k Skill Points for 1000 gems. * reached level 22. Complete 2 Cave missions for HP bonus. * concentrate all Skill points into the strongest unit Health only. * use all upgrade stones on the strongest unit health-increasing items (helm, chest, shoes) - i got lucky getting 2x blue horses parts, so it was easier. completed 1x horses health research. And thats it i think.
each day you get more maze actions. But you really need more? New players have thousands of maze steps to be used, so even if you purchase that tiny amount for gems would not change much.
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To the dev, the fullscreen 4 arrow thing can you change its placement? When I am clicking on figures to deploy from castle I am getting the fullscreen arrow thing instead
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NFI what to do here, clicked on a bunch of stuff indicated and got to campaign 4 done and now have no idea how to get to 5
I logged into your account and I see you do everything correct, congratz, now at 8th campaign :) Yea, basically you need to level-up and become stronger to complete campaign.
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Tutorial-wise I think you need to assume we are 5 year olds that have no clue how a computer works. Start from the very basics. Assume we know nothing :)
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Hey mansimas, you said we should send a ticket, but I don't know where. I got only 3k GP instead of 30k. Is it right that gems reset after apocalypse too? If so, I wish I had used them. In PVP arena I have the same bug that someone else already mentioned: For a win I only get 1 point instead of 22. I hope you'll have a wiki or FAQ available soon with some explanations and maybe tipps ;) Thank you in advance for fixing the bugs. Best regards :)
Hmm I see. Thanks for report. Will try to fix them soon, most importantly to know them. Yes, gems also reset after apocalypse. And not planning about any FAQ anytime soon, thats a huge work and I dont have that much time atm.
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Major bummer, I bought the blue equip sale with free gems only to see I'll lose them anyway :( Also don't really like that the main campaign doesn't have varied terrain or ways to reach the castle.
Please write to support in case of any problems - best via Discord opening a new ticket and it is usually resolved within a day.
Also about the main campaign - i really wanted that and tried but there were too big problems about that. Because the same Home area gets mirrored (duplicated) when the Apocalypse event starts and this path is used by the apocalypse enemies
King HP is HP from your any strongest unit. So if you have swords health as highest, King HP is the HP from the swords. To increase swords HP, you can use skill points or equip and upgrade items, or just attack pieces in Maze and levle-up your character, what improves all units attributes
When you start the game, there is a box with info, that this game restarts every 2 months. Each server duration is 2 months, leading to apocalypse. Surviving the apocalypse is giving you Global Points = permanent account ugprade. So, this game has been restarted this monday.
Because server resets every 2 months. This is describe on the login screen. So, a fresh server just started and everyone start over. Between the servers persist global apocalypse points, credits, all purchases and all orange equipment.
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I wish the maze would load quicker when moving the camera around. It's really frustrating when I'm just trying to figure out the next field to claim or enemy to defeat when they take time to load in every time. Zooming all the way out helps I guess. Maybe a way to lower quality of the units' appearance to help with the load times? I don't like the 2d mode too much but I'd be happy to play the 3d mode with the units and buildings replaced by basic 2d symbols. Call it the minimalist mode or something. Idk, just an idea. Lag when I'm doing something I can find acceptable, but when just moving the map around in the pve maze?
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I cannot get past level 4. I have all towers built and upgraded my king as much as possible but king cannot reach enemy tower to succeed.
you need to continue in the Maze area to reach higher level. also spend skill points. King has the stats from the strongest unit you have. And from the Maze you can loot many Items to equip and become stronger.
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After my last maze upgrade, I am sent to a different setup; no more walls, no "conquer field" goal, I have 8 open squares around my main square, and a box saying "Upgrade maze!" with a list of units to kill (Pawn kills 0/30, Knight kills 0/20, etc), but list do not advance when I kill things; what should I do now?
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oh boy armygrid has a 4 star rating that must mean it's not too bad! Let me check the comments for any advice, I sure hope there won't be someone posting links to po-
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why arent fields claimed automatically when defeating an enemy? kind of annoying to constantly walk back and forth for the fields missions.
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This feels like a client game, not a browser game. It is so glitchy and does not play in the limited space. It badly needs a better tutorial, more logic based than a stupid lock in click here guide.
I see this is BOTD on Sunday, please remove and replace with an actual game meant for web browser that does not have so many bugs.
There are so many browsers and OS that its hard to follow where the game doesnt work. This game has been tested on the most popular ones. But for <2% players this game can be unplayable because they use some uncommon stack on which the game has not been tested yet. If you would say your browser, OS, maybe it would be possible to reproduce and fix. As on our stack the game works really good.
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At first this game is really confusing because it kinda just throws new features at you alot; there is also tabs that that have many pages and its just a lot to figure out at the start. Once you figure things out its a pretty decent game.
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Can someone please explain this to me like I'm 5? I'm finding this game as impenetrable is Andrew Wiles's proof of Fermat's Last Theorem.
hmm strange. It should show with the "finger" where to click. At which campaign level it was if possible to remember? Would fix if i would reproduce or at least know/see the problem.
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So I get through the first tutorial. And then get sent to "the maze."
The tutorial tells me to click on my castle. I do. And there's nothing to do there. My castle is surrounded by units on all possible sides and it is impossible to deploy anything. This game is pure shit.
I have investigated this issue. Logged into your account and didn't find any problems. Maybe you accidently clicked something unexpected and got teleported somewhere far away in this huge seamless map. But after reload it should work. Please try again and inform me if any problems!
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so in "wilds" area, hints say if all your castles get captured you spawn at another start.
I had 4 spots, got eliminated at all 4, and no extra spawn appears.
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To those going for the badges: one server lasts 9 weeks, it took me 4 weeks to get the impossible (hard and impossible the same day). Not actually hard, just takes time. Farm cave to get pvp moves and use them in wilds to grab fields.
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You can get totems in maze but mainly in wilds (also in cave but good luck there...). You need to expand the description to see what type of totem is required by the mission. If you already have that totem, just leave it and recapture it.
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I am stuck in "Kill a totem" mission, as I cannot find one anywhere; do totems spawn in the mazes?
Nice game, a little confusing but im getting it ;)
Thanks! Totems can spawn in a completed Maze. But also you can find them in Cave or wilds area (need to unlock these areas first at Home area). Sometimes it's challenging to find some of them
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The game does not show where to click for progress of mission (mission at the right). I click on castle, select a color, and that's it.
Yes, there is no guidance on the right-side mission. Continuing on that, needs to click on the castle, select a color and click where to deploy - nearby castle should be green circles. If there are none - maybe your castle is blocked by your figures already so needs to move them away or towards the castle, to free-up that square.
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How many PVP matches do I need to completed to complete campaign #14? It was just one or two each to complete campaigns 11, 12, and 13. I've completed about 5 now and I still have no idea how close I am to the next campaign level.
If you are playing Campaign with PvP mode enabled, then it means you are just farming other players. You should exist the PvP mode to progress in a normal campaign
There are no restrictions on anything. Not a single player banned ever. The rules are the ones which the game allows. Multiaccounting also allowed. Its my fault as developer that I didnt manage to find solutions which would demotivate multiaccounting. Exploits are also allowed if you find any. I guess there are some at the higher levels, but again, if the game allows, you can use whatever hack/cheat/exploit you want and will not be punished nor even mentioned about it.
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When we have several spots in the wild, is it possible to set which spot we are sent to when clicking on the big button? I nearly never want to go to the last one, so I need to manually select the spot each time.
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I unlocked crusade, but the step count is not right. It starts with 0/6(destroy 4towers), but when I spawn a soldier, it becomes 2/6 Max reward, so I'm always 7/8 medium reward... Another problem is only pawns can burn the tower, not bishop, not rook. Also , the quest asked me to destroy 4towers, but when I burn 3towers, to finish button comes up. However when I press it, it says sthblike not all towers were destroyed , restarting the crusade
Hi. Yes, this bug is known and enqueued to be fixed. In crusade and in the PvP area only pawns can destroy for the sake of balance. So its designed like that and didnt change for a year. Some quests are not fully polished, so after one failed quest and require to restart you already know what to do :) One day all of those bugs will be fixed (just probably except the pawn issue - it will always be the demolisher, not the other figures)
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I am lost in the wild, I need an indicator that shows my castle and my soldiers, better be ones that I can click and brings me to that square
sorry thats too difficult to make :) Not planning at this moment. Let it be there, its just a tiny gold amount - maybe one day you need gold asap and then you can explore to find your pieces. There are marks on the grund - when you travel, you conquer fields, so you can follow those.
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PvP is pointless for newer/smaller players. All the veteran/larger players alliance up and take out everyone else. Do the bare minimum in the PvP location then try to get to wilds, at least you have some chance there before a veteran/larger player decides to take a long trek into your area, even though there's plenty of space. Get the achievements and get out, no one plays, yet the game can have lag spikes.
Yes, I agree. This PvP area had to be the most entertaining thing, but in the real world scenario it failed. It looked awesome in my head. I didnt know that it can be conquered and ruled by a few strong players. Tried many versions of it, just this one now is the best and still bad.
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At first I felt the game was a bit clunky, but after playing for a few weeks I'm enjoying it. There are some QOL changes I'd like to see such as when moving across several fields, if they are empty they could be claimed without having to step on each one individually, although I understand that would pose some challenges to the # turns etc...
But seeing active dev on a game with badges makes me happy, it's not just another cash-grab game, there's dedication and that improves my rating for sure.