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Found a glitch on Mission 56 "find 2 items form an NPC" I bought 2 items on the market and equipped them. However, in doing so, it appears that these purchases tripped the counter, but didnt trigger completion. I have been attacking NPCs, and I am now at 9/2 items. Thanks!
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Well this game does have some potential, altho it's clearly not even remotelly finished or even playable really, plus it have energy based system, and my account got erased for some unknown reasons. I can only wish creator good luck with reworking, fixing and polishing this game. As for now I dont think I want to start it over. Maybe in the future it will be worth play again.
Yes. You are right. Its not really finished and needs more like 3 years to finish. I am working with it alone. Not polished, too. But it will be. I didn't like energy system in other games. But I found out, that without the energy system is much worse. You can't stop playing because there are no daily action limits. Player thinks that during night anyone with more time can destroy him if no daily limits. Player sees no edge of when he should go rest and get a real life :) And here is no monetization involved into this. Its not about to get more money. Its for a longer gameplay. If there is no actions limit, players will play for much shorter.
And I think someone has conquered your capital. So, you lost and your account deleted. After the next login you seen a new account.
Thanks :) I really care about this game. I am working with it alone for 3 years and have plans for the next 3 years. I need every feedback to plan my next and future updates.
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really really needs a search for specific totem function. it usually takes me longer to scroll through all the fields looking for the specific totem to complete the mission than it does working my way to the totem.
Yep. Probably. Don't know.. I have implemented Totems because this world is so monotonous, as everyone has the same area and there is no need to explore the world. So, by looking for totems is a fun way to explore the world - maybe you will find some super rare totem and strategize your way to it?
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I'm not sure if it's bugged or maxed, but getting 500 occupied fields does not award a daily activity point. If it's maxed I would like some indication of it so that I don't try for things that are maxed.
Daily quests add 1 daily quest point only by reaching those amounts: 10, 20, 50, 100, 300, 500. SO, you have reached the maximum amount for a day and the quest gives no more points.
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I really enjoy the game.maybe adding a function to be able to create your own waypoints to center on would be helpful
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I think tool-tips and an info box for whatever is currently selected would be useful. I find the lack of visual feedback for selecting a tile on the screen in 2D mode a bit unsettling and it makes it more difficult to check things on the screen, like totems for example
Yes, that is really missing and I hope to implement this in the next week.
Currently needs to click on any object and then click on Info (right bottom side - visible if the tutorial is finished).
Currently - yes. The towers will stay and fields gone. Towers can be still upgraded.
I plan to change this in close future - players will be able to sell only the empty fields.
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How to build easy advanced movement: When prayer presses shift + sends the soldier to a tile, save that information in an array as movement[x1,y1], then the player clicks on another tile and IF that tile is near the [x1, y1] and IS FREE, then add it to the array as movement[x2,y2]. So on. Then check before auto-moving the unit, if the tile is still free. If it is not, then CANCEL MOVEMENT TO NEXT TILE. Easy.
Yes, there are many solutions. But magine, if player auto-moves 30 pawns at once to far away direction. Then at the same second the player has many movements. And I have protection in server, that it is not allowed to do 2 actions in 100milliseconds - then getting error. Because then data in database can be not fully fetched. Needs synchronity - every moevment does a lot of calculations in database and checking.
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cool mmo rts but the actions mechanic is pretty restrictive, i understand that the dev(s) must earn something, tho it's a bit annoying
The game has no monetization at all. And these EU, US servers will never have any monetization. So, it's not because of earning something. I have explained (2 comments below) why I've implemented energy system and without it - is much worse.
action points grows in real time, 7/hour (so, every few minutes). This amount can be increased with researches and totems. Also, you can get Gems from quests and convert into action points. So, it's like you choose - spend gems for actions or collect.
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Why the action limit? I mean, you make a game, you want people to play it. I really don't understand the reason behind these "energy bar" games! You don't even ask money for it (which I wouldn't pay, but usually that's the reason for energy bars), so Iìm quite confused... Please explain what you were thinking about when you made that "action points" into the game.
By the way, until now, great game
You are right. It's true - the army is Purple colored, not Red as it says. My initial mind was to make it red, but seen it looks more clear as purple. Gonna fix that description later.
its not a castle MMO. You can't enter castle. its a map MMO. No game has this experience you can find here. There are no similar games at all currently, in 2019 april.
Sorry for that. I am still looking where the problem is and didn't find yet. I see all players have more gold from fields than all fields should generate. and didn't find yet how.
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Firefox fix! Goto about:config and change the value of dom.ipc.plugins.sandbox-level.flash from 3 to 2. Restart the browser. Rate + if this helps.
Sometimes Kongregates advertisement (the 30s before game) doesn't show up. and you cant click anything in these 30 seconds. But after 30 seconds it is possible to click. Or after a refresh.
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I reset my game to start over, and now my missions are stuck on #20. It says to upgrade a tower, and I have done it several times. But it is not recognizing the upgrade.
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yeah my fields don't produce anything anymore my gold just dropped from almost 8k to 1.5, and its not registering my fields
Thank you for reporting that. Fixed now the fields amount. Still cant find how did it happend. Will send you refund because of this problem with amount of 200 gems.
Sorry, this feature is difficult to do and not planned for this year. And not sure or it would be good and balanced for gameplay, how should work in all circumstances.
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x:138, y:248, Totem of Ressource seems bugged. My hourly gold tooltips not increase at all when stepping on it. Hourly gold totem works as a charm though :)
Thank you for report! As I found out - it works. Probably you have already owning 1. The next increase will be once you collect 5. If you click on the totem and select "info", you can read more about how it works.
Soon I gonna create a page to see Totem additions and how many you need for the next addition.
What is slow? Movements take 5 seconds. You can have unlimited amount of pawns and move them all one by one as fast as you can. Just researches are slow. But main action is using pawns - spread the territory.
Game full screen + mobile is available when you collect 500 gems (i want to say in addition - here is no monetization at all, so gems you have to collect by doing quests).
Fastest PvP is by doing Arena PvP (5 times a day). Or you could already in the first day burn down the walls and attack neighbours.
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...noticed a thing that is possibly a bug..wanted to buy a knight, but was a little bit short on money...was around 4k gold...it took my money but gave me no unit...
Sorry, that mysterious problem occurs sometimes. I've been hunting for it quite long. I trough i've fixed it. But seems not. Gonna recheck that again :) Thank you for report.
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so all you have to do is capture all the areas around the castle u wanna capture? deos that include destroying all the walls around it?
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Finally!!! A game that uses the scroll wheel and has a developer that wasn't stupid, and actually made it so you can use the scroll wheel without the entire page scrolling down. Thank you, for not doing that like a lot of other games have.
Thank you! Before I was a very active browser-MMO-RTS player and had so many problems with these games, so I just made my own game which has the right decisions I like :)
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Little problem with the incoming patch. In order to capture a castle, you need the fields around it but, if you have harvested your 500 fields (like i did) and built towers around the place, you have many towers above "unfield" squares. With the patch, the only way to capture the place is to burn all my towers, build the field and eventually rebuild the tower on it. The solution may be to consider a tower build square as "fielded" in order to capture the castle. I hope you do that or I will to have to burn a LOT of tower (and all the action points that go with it).
If you have a Tower, it means under the tower must be a Field. Unless you have resetted your fields.
I hope this is just a temporary problem, later it will be just clear that needs to conquer castle as soon as possible, before resetting the fields.
If i see more players are stuck with this problem, I will take your suggestion :)
Strange. Never had that problem. Could you please explain more- what did you do, which info you looked at? As far as i know info button was quite stable for a long time.
:D Thats funny. And its true. Players can have unlimited (thousands) of chess pieces, towers, fields and walls in the map and there is no mini map yet. I plan to do some navigation one-to-another pawns, castles, friend castles etc.. but that won't happen soon, because its quite difficult to do. The game has more priorities than that currently, sorry.
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Every time i zoom out, i almost lose my base. can you add a "center to base" button that moves your camera to your base?
Thank you for feedback. Written this to my buglist and planning to look further at this the next week. Sorry for that delay. Maybe more tries and ctrl + F5 helps? If not, probably that really is the safari problem, because i've never tested the game on safari. But surely will test.