Log in to save your progress and earn points!
Zombie Raid

Zombie Raid

by mark_jav43

Loading ad...

Zombie Raid

Rating:
1.9
Released: December 05, 2017
Last updated: December 05, 2017
Developer: mark_jav43

Tags for Zombie Raid

Description

A game I made from scratch! Uploaded it to kongret because I wanted to!

How to Play

Arrow keys To move. 1,2,3,4 To change weapons. Space bar to shoot.

Comments

0/1000
aawood avatar

aawood

Dec. 05, 2017

0
0

Oh, and 5) and enemy reaching you, rather than just being one damage, is essentially a prolonged one-hit-kill: the enemy absorbs the shots you're firing (without being hurt by them) while it's on your body, which hobbles your ability to kill them or fend off everyone else. You need to move away from them any everyone else long enough to start shooting again, which (given the small play area, tank controls, and how quickly the zombies move) is basically impossible. A cheap fix would be to have enemies die as soon as they've damaged you. A slightly better on would be having shots kill enemies that are in your space. Best would be having zombies blocked from moving onto you, stopping once they're in damage range.

aawood avatar

aawood

Dec. 05, 2017

0
0

OK, this is a fair start. A few things: 1) The four weapons are essentially pointless: there's no point to using weapons 1 or 4, as 2/3 are objectively better (and essentially identical). An upgrade system could fix that, and 2) currently, cash seems to do nothing, so something to do with the money could fix both these. 3) Tank controls aren't the best for a game like this; it would be better if WASD moved the character on the cardinals, with mouse used to aim/shoot. That would also make it more fair, as currently 4) the enemies are just a bit too tough compared to the players' mobility & power, with the controls (and enemies always spawning on the right side) making it basically impossible to kite enemies, let alone fight them as well; death is inevitable, with little room for skilled play. The game is best played as a static turret, which probably isn't the point.