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bug: after defeat, winning the next battle give me infinite +3 exp notifications, complete with musical fanfare, until flash crashes --- same here, and i dont get same problem on armorgames
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how do I carry meals into battle? Rahter how do I get their effects to work. I make them and they turn out good but I cant figure out how to use them.
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I'm also having the issue where I can't progress past the tutorial. If I hit PLAY GAME and select no when prompted to do the tutorial, it just does nothing and I'm still in the main menu. If I do the tutorial, hitting "continue" at the end does nothing. Kinda sad because the mechanics seem neat enough.
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bug: after defeat, winning the next battle give me infinite +3 exp notifications, complete with musical fanfare, until flash crashes
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It's grindy for sure, but in a sort of pleasant way. The character card system is nice, and allows for one to more easily grind up unused heroes. A big improvement, good job guys!
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bug report: you forgot colorblind mode. Impossible for a decent number of people to play because of developer laziness.
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I played the first opus and it was correct except some big bug with the lag. I tried this one and skip the tutorial thinking it will be the same . It's not exactly and it is impossible to do the tuto again. I got stuck on the first map after trying to do it again (after finish it a first time). If you don't have three key, the only solution to continue is to exit the map and you lose the xp. I can't understand all these very good comments I can read as it does not correspond at all with my experience. I played 2 hours now and I'm stuck at the level two on the map. I can't cook anything, there is no tower or elevator....Are we playing the same game ?
You can play tutorial from main menu. Exit from map it is normal element of game, don't worry about your mana. You need take herbs in last top room of location 2
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BUG report: the passive skill of paladin triggered like a thousand times after the first fight and the game got frozen. I use Chrome.
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Was fun until the cards upgrades made them cost too much mana to be useful. I can't gain enough mana before being defeated. Also would be nice to be able to start the tower on different levels, rather than just the highest one you've reached in order to gain the mana you need for those higher levels.
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So much better than the first. easier to understand game play and over all smoother game. my only quip is you can't sell cards for gold (at least that I could find) and the difficulty curb is insane!
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Never mind; I reached the kitchen. :-) Now I have a correction for the spelling: "4nd" and "5nd" floors should be "4th" and "5th". I didn't notice if the 3rd floor was labeled correctly or not.
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After a battle, the "monk increased EXP" banner keeps popping out till flashplayer crashs. I am using Mac... tried on Firefox Chrome and Safari...same problem occurs :P
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Some skills like Distraction only get more expensive with levels without getting better. Maybe you can reduce their cost instead?
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How do I go down to the second/third (don't remember) level of the tower, clicked the elevator to fast so I missed a bunch of stuff and now I automatic start at level 6...
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With no access to the premium content, I simply can't give this game a 5/5, but 4/5 works, at least until I have access to everything.
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After a battle, the "monk increased EXP" banner keeps popping out till flashplayer crashs. It happens in firefox and opera. Memory leak?