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Having to constantly click for one with money that was listed as OH MY GOD was finger breakingly painful. It'd be great if that was changed. Also an easier way to bullet through levels would be nice.
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So, once you've unlocked all of the buildings is there any point other than make the big numbers bigger? I don't see a 'reset' style system where I can start over with a bonus or anything. Plus it was far too easy to actually unlock everything, too few things to unlock. The game has potential, but right now it took me 10 minutes to get bored.
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Is there no end to these madness?
At one point, i was waiting for the game to crash from the 'idk how much' omg^omg^omg digits.
need a definition of immense army. an objective perharp.
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the game cant display my fighting power anymore.... starts getting bored
this realy needs an auto fight button til the next time you lose
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So what am i supposed to do with 4582365895241365897425698541268[out of screen] OH MY GODS of money ?
I never thought i would ever say this about an idle game, but you earn stuff way too fast.
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This game is very unbalanced. I'm at level 413 and even when i fight i dont see the fighting scene, because they die too fast.
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Too much clicking. Tens of thousands of clicks to build buildings, upgrade armor, train units, and thousands to move to the next fights. The click economy in this game is awful.
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The cost of upgrading the blacksmith really, really does not measure up to the cost of the upgrades doing so unlocks. Upgrading it to level 37 costs 15,456 but upgrading ONE unit's attack to level 36 costs 34,188
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Some tips
- More units 6 is not enough to keep me focused long.
- Random events that are positive. Negative random events eventually get boring.
- More content in general.
- More visual upgrade system. Maybe start things out with ugly wooden things and then every 10-20 levels make the wepaons and armor change until it is badass.
I will offer more advice when/if you reply.
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What is the point of this game ? They even warn you when you will lose a battle . . . Please provide at least a small challenge . . .
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Leider nicht mehr Spielbar sobald alles "OH MY GOD" geworden ist. Ansonsten nur Clicken weil man eh alles zu viel hat nach kurzer Zeit, am Anfang lustig, nach kurzer Zeit aber Buggy und nicht mehr Spaßig :(
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so if you ask me, after beating all enemies in one area you should have to battle a "boss" with, say, 1 unique warrior to the enviroment and 1-5 other enemy types that you battle at the same time. And every 10 areas a big boss with mutiple bosses as its troops. This would make there be something more to work for. Also if we could see what each and every individual thing does that would help, along with maybe a costume system at some point (which could either accompany artifacts for bonuses like in SF Kitty2 with the super sets, or replace artifacts completly) the outfits would also allow some more variety in the game, so players, again, have something more to work for so it will be a shining star of the idle/managment hybrid genre
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Great idea, terrible execution, please learn scientific notation if you are going to make an idle game that goes into the 1e30 range. I played the game for less than a day and lost the "oh my god" notation after an HOUR. Now I only have the red/green/yellow markers to tell me if I should battle (thanks for those). I will not be getting the final achievement as you cannot get it just idling. I spent more time playing this game then idling in it and thats not necessarily good for this genre. 1/5 - Horribly executed, there are games with no graphics that do this better.
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fun, but quickly the battle are really fast ( less than 0.5 sec for an army as astong as yours) and your game bug when dealing with decillion.
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Might I ask, how did skeletons fall dead from disease. They should be undead, in a sense rendering them immune to disease in general, they should in no way be able to contract any from of viruses/stds/ailments that affect the living, and or mortal beings.
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Nice idea guys, but there's a bug, if you put on improve priority the barracks, marksman, archery, etc. buildings and mantaining the 100% of slaves for the mine, it's really very easy going through the maps, I've reached the map level 101 in 5 minutes, with fights of miliseconds... pretty unbalanced. but the graphics are ok.
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I held in till level 100 thinking the game would end and it doesn't. The game should have ended at level 50 cause it got boring and repetitive at level 30.
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WORST GAME THERE IS NO ENDINGS I GOT TO THE END NO MORE BOSS FIGHTS NO MORE ACHIVEMENTS LEFT I HAVE 1000 UPGRADES WITH EVERY BUILDING BUT STILL NO END!!!!!!!!!!!!
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This game need a "uprade MAX" button rly fast, and am auto combat till you die butten pls otherwise its a good one, maby new money count because that "1000000000,0000 OH MY GOD" gehts anoying like with the minion attak and health
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It definitely is a cool game, but right after unlocking all buildings, there is pretty much nothing new. The only things that change are the number getting bigger... It needs some new interesting options. Thanks for the game though! It has nice potential
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with a graphic that good, players have higher demand in the content part of idle game, 5/5, but i think the growing scale is too high, large number means progress only when you have to struggle through the smaller ones