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OK, no. F**k this game. I've spent all day waiting and clicking and letting my carpel tunnel and arthritis act up just to get to level 100, I'm done, I beat the game.
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how to play this game: Spend hours doing stuff with your money and army. Then realize there's a fighting part and spend a few minutes beating enemies so fast you don't get a chance to see them until the enemy's number is yellow. repeat
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Game gets boring to get all achievements. I'm at 26882922605246.64 OH MY GOD (had to take a screenie to see number lol)
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The game is pretty cool, but -as other people said- its too easy to get strenght. I got all the achievments in not more then two and a half hour.
4 stars.
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I think there should be x10, x25, x100 system as the majority of the players seem to agree. Also, if you hover over a unit it should show you the power of each individual unit.
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I don't love idle games, but this one is ok. I like the graphics, I like the upgrades.
One thing I dislike about a lot of idle games is after leaving it running overnight, I can only click my highest level upgrade a couple times.
That's definitely not the case here.
But at the same time, it actually becomes painful with all the clicking. Give me a "max upgrade" button for units and buildings. Please.
Also, after a bit session of upgrades, the battles are so easy that it doesn't even show the battle - could we maybe get a "clear map" button so it will go ahead and calculate the results and skip ahead to the map that will be a challenge?
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The game is funny, BUT:
- Idle games should last weeks - months - indefinitely, while i have all badges + my screen covered with numbers after few hours of gameplay.
- This is really too much easy, or too much fast to grow. No need to click to recruit or fight, just get an insane mining and all will come by itself. You just need to destroy your mouse with upgrade clicks.
- Please add abbreviations everywhere, not just here and there.
- Please add +10, +100, MAX options when buying.
- A nice further change to normal idle games would be to have consistent losses when you lose a fight, both economical and maybe from casualties.
- Check numbering (you miss quintilions and septillions, and the ''OH MY GOD'' level is very easy to get so just call it decilions and go on)
It's a nice game but it surely need some fixes
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Too short and needs more to do for an idle game. Good artwork and starting premise, but no reason to play other than "big numbers" . 2/5 for now, if updates/upgrades would raise score
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I can live without the +10/25/100 but the lack of annotations after a while is just lazy and it makes the game look like crap, but at that point there isn't really anything to do besides grind the last battles and land conquering achivements
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The click damage tower is over powered, i have 54 of them so i deal 17k damage per click Look at my power and the power i am attacking.... http://prntscr.com/85mbgz also i am attacking
at full slavery
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This is a good concept but you need to add more achievements, more upgrades and definitely +10/+100/etc buttons. Think of it this way, achievements are the carrot on the stick that keeps the player playing... gotta get that next achievement. If there are too few or they are too far apart players will lose interest and move on. Overall though I really like the concept and I think with some work you could be on to a good game here :)
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An auto-battle option would be really nice. I'm so powerful I can't even see the battles anymore, they just go straight to the results screen, but clicking through each battle for another 195 lands is gonna be slow.
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I have army strength of 700+ T (Trillion) but Im againest armies of 100 T?
Make it a little harder please and maybe add in more troops or make less repetitive by adding events or maybe upgrade trees for units, like Archers could become Rangers and have more health or Warlocks could become Dark Mages and deal more damage
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It feels like something is broken with that "Next battle" button, like all the enemies do the same damage in a row? Is that just me?
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Me: "Scribes, WHAT ARE YOU DOING?!? What kind of shoddy numbering is 23895773984659374 OH MY GOD?!?!?!?! WHY CAN'T YOU COUNT?!??!?!"
Scribes: "Sir, with all due respect, SCREW YOU LET'S SEE YOU COUNT THESE FOOKING NUMBERS!"
Me: *Starts counting* "....1...2...3....OH MY GOD"
Scribes: "Suck it."
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Nice game, but you really need to fix the numbering system. The last time I checked "Oh My God" was not part of the progression.
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The game reaches a point of accelerating returns really quickly, and it forces you to click more and more for the same amount of improvement.
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Good start, but geez this game is far too micromanaging to fully get into. Shortly into the game, all we are doing is clicking on random things. I must have clicked over 20,000 times for all of the building upgrades, hero upgrades and individual battle start, continue buttons and the two different messages at the end of each level. Only to get to level 101.
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Okay, your hear me complain abut balance quite a bit. Usually in the other direction. This game is ridiculously easy. Once you get past level 30 or so, the "active click" becomes useless. Beef up your troops, expand the buildings, wash, rinse, repeat. I echo other people who want a shift+click for batch purchases. Mouse buttons have only so much life - let's not send them to an early grave through overwork.
On the plus side, The artifact/reward system is a nice touch. I can't tell if it really did any good, but it was kinda cool to find enchanted brooms, shades of vigilance, etc. Also, the investment system was well thought out. Perhaps a bit TOO well thought out, but a good idea. 3/5, a few minor tweaks will push it to t 4.
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grind fest only to keep clicking start new fight. 5 went to 1. you can fix this. plus no api. fixed the lag from other games but still a fail.
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problem 1: my save got wiped, problem 2: clicking slows the mine's gold gathering - try to allow floating numbers diablement
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Anyone else notice that after a while, you can't recruit any more soldiers or upgrade their stats (no matter what level your blacksmith is at)???
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This game has a lot of potential, but it needs serious balancing. It's about 1 hour of gameplay maximum and even then it is not really challenging at all.
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The game is simple and addictive. It is repetitive and the all other upgrades other than blacksmith become fairly useless after about level 30. Their needs to be more changeling, harder and more frequent boss battles and maybe even some more things to upgrade to make it more challenging.