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The balance gets ridiculous quickly, and then all you do is spam click buildings and upgrades and the "go to next battle" button. And the OMG-notation gets out of hand quickly as well. But without all this ridiculous power I would probably not have played for that long, since there's not much gameplay to be entertained by. Decent, but needs some work 3/5
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2 hours of game play... numbers are so big... no more items, no more bosses post lvl 100... rehash, boring play, nothing new, and definitely NOT an idle game. shame shame on you dev...
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Geez, I didn't realize my computer could count this high. Definitely need some way to cut back on the clicking. At least some sort of +5, +10, +25 options or such. I think I'm damaging my left mouse button...
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It'd be awesome if there was a graphic's option or something of the sort as a way to reduce the lag once you get to massive numbers
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I let this run overnight, and came back to 7.76 T power. I literally didn't even get to see a fight at that point, because every time I clicked, the results screen came up immediately because of how overpowered I was. Plus I had more gold than I could possibly spend, yet didn't because clicking that many times to upgrade will give me Carpal Tunnel.
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This game could also need a scientific numbering option (*10^x), so that it is actually possible to see how much power you have when you're way up in the OMGs.
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The moment you hit "OH MY GOD" do "e" number there.. anoying to see.. not that it matter, you kind know you beat the game then :P
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well okay. I stopped after getting the 1000 battles achievement. I was millions of oh my gods above the enemy armies,, 1 world took literally 1-3 seconds. The fight screen didn't even load, i just used fast clicker to click ok, so i just needed to move the mouse. But ye not much to go forward or, i mean its impossible i ever lose now. But getting 300 world would take too much time even like that to bother with it.
well gg anyway.
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get fast clicker -> set to around 40clicks/s -> get knights ASAP -> upgrade knights+blacksmith+recruit+damage+goldmine forever -> get all achievements -> gg
i guess you can bother with the other units if you want, they dont matter.
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Moreover, clicks become godlike later on. After upgrading my gold mine, I got clicks to level 333...I am 1-shotting armies that are 10x my power! haha fun game, but needs more balancing, bosses, and goals.
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One issue I noticed is that the gold mine's cost to purchase rises far slower than the profit you gain from the gold mine itself. It starts slow, but at gold mine level 113 (and a few items that give me passive gold), I am making 2 trillion + gold every few seconds.
To put that into perspective, I am on level 37 on the world map, and make around 368 million per victory. The mine will soon be giving me orders of magnitude more gold than I can find while fighting normally, making rewards from normal fights obsolete.
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Hahaha, the money / unit scheme follows B(illion)-T(rillion)-Q(radrillion)-S-O-N-"OH MY GOD" . Apparently he just gave up after certain numbers even though I still have achievements to get!
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Dont know how much coding it would take, but it would be easier at least for a while if the numbers went aa to zz, or even aaa to ZZZ. As it is the OH MY GOD power level I have is so large I can only see a portion of it, and I am not even at level 100 yet.
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The design is great, and the game can be also great, but it still needs work.
First thing - it is greatly unbalanced. Gold earned from battle is ok, but mines produce way too much, and after 30lvl it gets pointless. After lvl 100 you just autoclicker to buy everything.
Second thing - it gets repetitive. I hope it is still being worked on, cause more features are needed. Maybe some heroes who could equip particular type of items, instead of all of them being just stacked in inventory ?
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I actually REALLY REALLY like this game!!! ive been looking for AGES a game like this, nice job develepor make moar games whike this
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This is a pretty cool game but the math in the endgame is really wonky. I've gone far past the point where numbers are comprehensible, even with the OH MY GOD suffix. I'm fighting on level 221 and it went off the charts quite a while ago. My suggestion is to look into that, also it becomes really easy after a certain point. Also, as many others have said, a multi-buy button and some sort of prestige system would do this game wonders. I hope to see some cool updates in the future!
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Ignore last post i found the true trick. +1 THIS ONE not the other one.
Spam click like 5 or 10 times on what you what to upgrade, hit tab ONCE, then hold enter. Superfast upgrades.
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You will all love me for this. hit tab in the upgrades menu and hold enter. BAM NO MORE CLICKING YAY
Keep hitting tab to select what you want to upgrade and +1 so everyone knows this secret.
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my index finger highly misses the Buy max option, buy 10x, 25x, 50x, 100x, etc.. Also, if there was a possibility to let the AI "idle" forwards my battles, so i wouldn't have to just spam click my way through the battles, because not very long into the game, you can pretty much power up by 1000x everytime you level. or something like that. other than that, enjoyable game.
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If you right click at the beginning of the battle, the flash player pauses it and lets you stack up clicks without taking damage for a few seconds...
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no quality change button... automatic -1 to rating. making it 2/5. Game is way too repetitive, and nothing to do much... can't say i liked it at all
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The only Idle game the scales faster and not slower. Doesn't have a way to make that work so it is kind of boring. From level 75 on I just went through mass levels, leveled up for a while and then went through levels again. I upgraded maybe 10 times between 75 and beating the game at 302
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I was iitially getting the impression that the "artifacts" you get once a "level" were somewhat randomly generated. But they seem to have stopped past about level... maybe 30? (I was whizzing along so quickly I didn't notice exactly when they stopped showing up.) Why limit them?