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An ACTUAL ENDING would've been nice instead of a GAME OVER. Bit of a kick in the teeth, that is. Punishing the player for reaching the end? Not cool, dude. NOT cool.
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A strange bug keeps appearing. Whwnever i reach the goal the burger will get a sudden boost and start to fly higher and higher. WHen it reach space it will keep flying there and never get down. Because of this i can never finnish the game since i have to restart every time.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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Most games of the "launch" style will let you just get to the end once you've maxed everything out. With this one, even after I had bought all of the upgrades, I still had to rely way too much on luck to reach the end.
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I don't think the dev thought this out. The people are waaaaay too happy to catch a burger that's been kicked, burned, spattered with exploding gunpowder, and rolled in the snow.
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everyone who complained about this game needs to take a step back and look at some of the crap that's been released in this genre lately. I was able to finish the game, it took me some time, and each upgrade did what it was supposed to do. This game is a great launch game. Does it have some kinks to be worked out? of course! But all in all it was a good addition to the launch genre
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Another DEV that never tried his own game. Absolutelly same problems as with Mad Burger 1.
Faster you go, less bonuses you hit, ground "boost obstacles" barely works, orangesh!tshooting sometimes takes 2 clicks to shoot, you fire 5 oranges but only 3 hits ..... extremly unballanced. RETARDED achievements - I am fully upgraded and got 6/20.
NO HELL NO, 4th achievement should not be 2 minutes flying if there's problem hitting 1 minute. Covering 1000m distance should not have same reward as keeping 2 minutes flying.
AND HELL F**KING NO, faster you go, more bonuses you HIT. Not vice versa.
Waiting for MadBurger 3 ............... NOT. This would be quite funny distance game series if DEV was not total idiot.
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Drovkin, it appears that the game is meant to be more horizontal than vertical in it's design. It's more difficult if you can't just launch yourself into the next galaxy straight off the launch. The slapstick look just like it's picture, it's in the air. The clowns are in the jack in the boxes on the ground.
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All upgrades bought and still can barely reach the middle of the landscape. I think this game needs a little more tweaking, especially on how hard the burger can be kicked. The clowns can be improved as well, sometimes they barely help at all, while other times they are "okay". Other than that, fantastic game, graphics are very nicely done, but the programming needs to be improved just a tad so it actually allows us to beat it.
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I think it's broken. The "knock 3 men down" quest never gets fulfilled, and I've just reached the end of the line, but instead of finishing, my burger kept flying upward into a black screen...
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I feel like it's a lot harder to get vertical in this game compared to others. A lot of the powerups give you more speed, but I'm spending most of my time near the campers. Especially since the launch is also pretty low. I also wish it was a little faster to restart a new launch. Watching the camper sit there for a couple of seconds, and then waiting for the television to fade in before I can restart just adds up over time. And the descriptions could be a little clearer, I don't know the difference between the clown and slapstick upgrades.