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I think I hit a glitch. The burger reached the end and it flew off the screen and the background just scrolls forever? I already got to the end once before with no problems but played more to get the missing recipe pieces and wanted bandits and this happened. Any idea's why? Lost out on the money and other recipe pieces I picked up on that run...Rather annoying.
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The game just froze... well sorta, I can't click anything , the insect chirp plays over and over with the subtle bells.... the bad guy at the bottom with the brown hat just shows him moving left to right over and over. The boost meeter is freaking out flashing orange , green , red , blue really fast... convulsively. Oh yeah and it gave me 158880 gold. I'll see if refreshing the game will work.
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The first time I tried to make a burger and noticed the mouse moving like I'd just downed a 5th of gin I thought, "Cool, I bet there's some upgrade you buy to steady this out slowly, neat idea." Nope. The anvils that are immune to the invincibility upgrades weren't cool in the last 2 games, and time hasn't sweetened the deal. The bounty marks are a really interesting idea, which was very well implemented, so kudos there. But once again I find myself finishing the game without quite a few upgrades and no post game to continue on. Like the last game I found that I'd buy several upgrades and not get any noticeable improvement I couldn't chalk up to good luck. I have to applaud the new ideas, even the poorly implemented burger making. But I think some polish is definitely needed, add in an upgrade to counter the chef's sudden drinking problem. Add in a post game, possibly with randomly set bounties to hit. Maybe even a return of the "quests" that featured in Mad Burger 2.
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This would be a pretty decent launch game if it wasn't for the god awful hamburger building. I can't bring myself to finish this.
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Things needed: Less moving ingredients. Achievements. An instant end if you reach the end of the course. Either a hard ceiling or something going on once you reach the end of the sky and hit 'black'. Power-ups in the star zone. Ability to control the burger somewhat in flight (Nudge it up, down, left, right, etc.) An actual ending. And slower sliders on the dynamite/Shaman things.
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I don't know why he could have walked over to the sheriff since he walked 10 times the distance it takes to get there by going to grab the burger that didn't make it...
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Game is good, but the grammar is poor. Also, the game starts with a story, but doesn't end with a story? You 'beat' the game, and nothing happens, but the option to go back to the upgrade screen? I changed my rating from a 5 to a 3.
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Few things that could be addressed. Hint list would be nice to see a general marker or updater to where they might be. Higher alts actually give less yield than sitting at the large+small lime region.
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I'm a massive fan of launch games, and a massive hater of food making games. Combining the two makes a sadly playable game. A playable game, with the worst concept i've ever heard of ever. Nothing makes sense in this game. I'd rather choke on a burger than kick one around all day.
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Loved the game, but a few things could be improved. It would be nice to see something at higher altitudes and it would be nice if there was more of an ending. Also, clicking when you have to pick a card or cut the rope shouldn't use a bullet if you have the gun.
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"Find a card that in the burger". I had no idea at all what that meant until at least half way through the game. It should say, "Match the card that's in the burger".
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Just another launch game. Tried to make it different by stealing ideas from the burgeria games but it was just annoying. Maybe try having an original idea?
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Who else wants to complete the wanted poster $70 000 in front of the salloon? The other posters are a change compared to the single one.
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Did you know that the people in their little camps lead a dangerous life? "How'd you die?" "I got hit by a burger going the speed of sound." "What about you?" "I caught it, and the chef mowed me over with his cart."
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It's not really a hint if you can't guess the burger combination without them, and I think it's a shame you can't discover it without them.
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He can be bothered to walk all the way, right in front of the end, to collect the burger. Why doesn't he just drag the cart and deliver the burger himself!?!