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Well same as previous kitty game: 2-3 shooters at the back. max attack, 1-2 defenders at the front. Max HP. I am using 2 shooters 2 defenders. + so others can see.
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For those struggling with Level 20: You don't actually need any special abilities to clear it. From left to right, I ran Dracula, Shewshaka, ChebuRash, Nonag. Once you clear the groups of 4, you can jump every other enemy group and get to the top right corner with all the....cats.... I had 40 of every stat when I did this. Final boss i just used all my strongest shooters with + stats and he went down easily.
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in the lottery i get a weapon from a character and i fight that character later on and it drops the same weapon i currently have so lottery is just a waste of time so i really don't need to collect these chests but for only 100% completion ok then
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I think there should be a skill requirement icons above the numbers of levels. like for level 1 you need tower breaking to get chests. the fist icon would be above level 1. that way you dont have to constantly remember what skills you need to get what you need.
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also i noticed a rare bug: at the start of a level your fish score is 1billion and the game bugs out alot (chars popping up where there is no one etc)
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1/5 because above kittens I would always prefer fox cubs. Just look at them! They're soooooo cuuuuuuute. (jk about the 1/5, I'll play it first)
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The first one was released, I found it to be a hasty accumulation of memes and haphazard gameplay and overgrown with bugs, now a second one is out already and all I read about in the comments is glitches, technical issues and annoying mechanics...
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Everyone complained about the Lags in the first game, now you create a second game with exactly the same lags? this just deserves a zero star vote..
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The last level is ridiculous, it scales difficulty to a point where you have to go grind for what seems like hours just to make a team that can withstand the damage output of the 4 man fox groups.
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@yoyayoya101 You can right click and reduce the quality from there, though I don't know if that makes much of a difference.
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Artifacts dont seem to work (uma-bride one at least), I put it on, every thing is fine health goes from 27 to 42-ish, outfit changes. Go on map, new outfit, 28 health.
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This seems like a major step backward from the first game. If you're insistent on ATG style combat, then at least add the differential to all gauges equal to the closest to complete's gauge. Horrible flow breaking, but understood it's to prevent abuse of ranged units as easily. The other issues are holding to level and how imprecise that feels; and not being able to clear and add completed costumes without multiple drags.
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dang, why everyone seems complaining.....
Beside the technical problem,it is a great game.
Compare to first one seem slow because the game kinda shift to slower pace with more detail then first one which is more like a mini click and go game.
relax guys, it's still cute.
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the lottery ticket is so slow, instead of showing one by one, why not show all 3 in a go. the display time can be a bit longer and it is better this way.
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Found two glitches. 1) When I equip Zone 4 Sturdy costume, it doesn't show up with a name nor does it give the special ability assigned to the complete costume. 2) I completed Zone 5 with both chests, all fish collected and acquired the entire zone costume collection and it still shows 96% complete. No matter how many times I run through it and defeat the opponents it doesn't crown the zone.
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So, I found the quality settings.... left click. Should REALLY make that a button, but given the shoddy response to the previous game's issues, I doubt you will....
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It would be nice if it was just obvious what artifacts go with each costume instead of having to check through all of the wardrobes.
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cute and fun like first one, but have slow problem.
I can't explain how slow it is but it's different way from upgrade speed.
can comparing between slow speed of a normal move/fight and a normal speed that it should be when at end of stage.
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Super costumes seem to be bugged. My oldsolid should be doing 59 damage but instead he's only doing 42 damage... which is the damage of the normal costume.
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Lots of good ideas that could have made this sequel better than the first one. But, the fact that the pace is now much slower is killing all the fun. Also, there is still lot of lag, that was the worst problem with the first game and t should have been fixed in priority with the sequel ...