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Artifacts dont seem to work (uma-bride one at least), I put it on, every thing is fine health goes from 27 to 42-ish, outfit changes. Go on map, new outfit, 28 health.
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This seems like a major step backward from the first game. If you're insistent on ATG style combat, then at least add the differential to all gauges equal to the closest to complete's gauge. Horrible flow breaking, but understood it's to prevent abuse of ranged units as easily. The other issues are holding to level and how imprecise that feels; and not being able to clear and add completed costumes without multiple drags.
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dang, why everyone seems complaining.....
Beside the technical problem,it is a great game.
Compare to first one seem slow because the game kinda shift to slower pace with more detail then first one which is more like a mini click and go game.
relax guys, it's still cute.
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the lottery ticket is so slow, instead of showing one by one, why not show all 3 in a go. the display time can be a bit longer and it is better this way.
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Found two glitches. 1) When I equip Zone 4 Sturdy costume, it doesn't show up with a name nor does it give the special ability assigned to the complete costume. 2) I completed Zone 5 with both chests, all fish collected and acquired the entire zone costume collection and it still shows 96% complete. No matter how many times I run through it and defeat the opponents it doesn't crown the zone.
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So, I found the quality settings.... left click. Should REALLY make that a button, but given the shoddy response to the previous game's issues, I doubt you will....
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It would be nice if it was just obvious what artifacts go with each costume instead of having to check through all of the wardrobes.
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cute and fun like first one, but have slow problem.
I can't explain how slow it is but it's different way from upgrade speed.
can comparing between slow speed of a normal move/fight and a normal speed that it should be when at end of stage.
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Super costumes seem to be bugged. My oldsolid should be doing 59 damage but instead he's only doing 42 damage... which is the damage of the normal costume.
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Lots of good ideas that could have made this sequel better than the first one. But, the fact that the pace is now much slower is killing all the fun. Also, there is still lot of lag, that was the worst problem with the first game and t should have been fixed in priority with the sequel ...
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I noticed that moving the mouse cursor off the game seems to slightly improve the lag, so use the arrow key to play instead of clicking with mouse on the game.
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I found something bug or glitch or whatever that when my cats go for a
map they do not wear their shirt or hat or even their swords is this glitch or bug or my computer only have this problem please reply thanks :D
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So is there a strategy for level 20, or is it just grinding until your fingers fall off? I've got a full combat team including a healer and I'm only barely making it past the second 4-fox fight.
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Would be nice if we could compare stats on the full uniform with current uniform and not just on the seperate clothing pieces.
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Part 2)
2. It's almost impossible to get tired of the music as it just fits the game so well but some more variety is never wrong :3
3. It would have been nice to have more story in between to develop the characters of your 5 cats more. A few comic slides in between would already make a big difference.
4. As Buzzdee has pointed out, a Stat-total for each costume would be nice for easier comparison. Also a way to sort meele/ranged seperately from all the other sorting.
Anyway thanks for the great game and keep up the good work.
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I have to split this post up due to character limitations (I wish Kong would show the amount of characters actually used <)
Part 1)
I really like this game, it has a lot of characters. I can see that some players are confused about some things though.
1) You can adjust the quality by right clicking and selecting the quality under the quality tab.
2) As Martinrosso has already pointed out the preparation period before every fight can be reduced by enhancing speed. A higher speed value increases the rate at which the blue bars at the bottom fill, the bars start filling the exact moment the cats meet the foxes (despite what the animation looks like) so you can cut the deploy time down to almost zero with enough speed.
Now some feedback:
1. While I do like the game, it runs too slow even on low quality. As the music suggests a fast pace a few tweaks in the engine would go a long way in increasing satisfaction.
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I was excited to check this game out because I had enjoyed the first one. Before I started playing though, I figured I would read the comments... turns out that everything that was wrong with the first one hasn't been fixed.
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Just like part 1, I like it, but, will probably stop playing again after 15 minutes out of frustration due to the lag. Great Concept, Poor Performance.
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This seems almost i identical to the first game, except the clothing thing got less user friendly. though the different but shorter levels are nicer.