Under rating threshold (hideshow)
I truly wish that they could have added a fast forward mechanic to speed things up so that i wouldnt get bored of watching them run all the bloody time
Under rating threshold (hideshow)
did a google search for developers. don't know if it will help but can't hurt. http://www.rivellomultimediaconsulting.com/fixing-memory-leaks-with-adobe-flash-builder/
Under rating threshold (hideshow)
speed stat makes you attack faster and this game is laggy as hell wtf its as if you made this game to piss people off
Under rating threshold (hideshow)
This would be a cute game if it wasn't unplayable. The graphics, music, and gameplay are all great, but that's all worthless because of the performance issues. Please, please hire a dev who knows how to optimize things, because there's so much potential in these games.
Under rating threshold (hideshow)
....So you can add a holiday mode but you cant patch the appalling performance issues? ... I would rant but you guys would probably just ignore me so whats the point. unbelievable
Under rating threshold (hideshow)
First memory leak I could find was in level 3. I played levels 1 and 2 over and over and every now and then one would occur. I know it's a memory leak because it will increase memory usage for a level and continue to rise even after the level closes.
Under rating threshold (hideshow)
For the final battle it seems like faster isn't always better. It's more about hitting a synchronization that allows you to dodge as many of the stupid launch attacks as possible (while having enough health to take some hits).
Under rating threshold (hideshow)
so many games made by them, yet so very very lag for a flash game..
have mercy on my computer..
dear maker, please remember to destroy objects..
(guessing that is what is currently happening)
Under rating threshold (hideshow)
The lag is usually caused by very high numbers. I learned this by experimenting with Game Maker. If you don't make so that objects moving out of the screen are destroyed, the game will keep calculating their position. In this case, the author probably forgot to make so that foxes being killed are destroyed. Gravity makes their position change into increasingly bigger numbers, and after 2 or 3 minutes, the foxes' Y position will be higher than 50 millions, and increasingly, well, increasing. Also, forgetting to delete any object means that if you play a level with 100 of those objects 100 times, there will be 10K of those objects in the game. The same error was probably also commited in Shop Empire.
Under rating threshold (hideshow)
lags like crazy, too much junk to collect considering you can only use a small fraction of it at a time. The bonuses also aren't generally good enough to be worth equipping a full set..
Under rating threshold (hideshow)
Not sure if this works for everyone but when it gets too laggy I refresh the page. Not the best fix but makes it semi-playable.
Under rating threshold (hideshow)
The lag is an issue. Otherwise, the game is alright. I am not sure why have boss battles as you can't do anything except make sure you are in the right spot to run into them. Also, why collect artifacts that you cannot even use until many many levels later. The first artifact I got turns out that I could not get the suit for it until like level 13. But the golden ticket from level 1 gave me an artifact that it turns out could not be used until I had a suit from level 9. I have 9 artifacts right now through 9 levels and only 2 of them combine with suits I have. It just seems that they are pointless and more of an afterthought without making sure they honestly add to the game. I do like the look of the game and the challenge of figuring out how to solve each level. I really enjoy trying to figure out which character each battle cat is supposed to be. I love that I recognize Futurama, tron, and so many other characters. I'll continue playing, lag be damned, just for that.