Under rating threshold (hideshow)
1 HOUR AGO
little performance improved. Sorry, but the game requires a powerful computer.....
now is finally playable
Under rating threshold (hideshow)
Alright guys, this developer is doing the lag issue on purpose to force people to refresh the page and get 100x times more gameplays, lets report this guy to Kongregate for his dirty plays. Just send an email to support@kongregate.com and report him. I already did
Under rating threshold (hideshow)
I know that you will not release any patch but what about, instead of improving the lag problem, do something to make the kitten go even slower? I don't know if hate you more or kong for keep giving badges at your broken games
Under rating threshold (hideshow)
So, is the "see traps" ability supposed to actually help? Because 9 times out of 10 the warning pops up too late for me to do anything about it, and I just end up having to memorize where the traps are. How about making the exclamation points just always be there?
Under rating threshold (hideshow)
pretty sure the near half million plays actually represents 1,000 players who have to refresh ~500 times to complete the game.
Under rating threshold (hideshow)
For gods sake use object pools for characters, use object pools for projectiles and FX. Render all the vector graphics possible as bitmap before displaying to the client. Make sure all your objects are being disposed of. Make sure you are passing objects only by reference unless necessary, and that those references are being removed when the object is no longer needed.
Under rating threshold (hideshow)
While looking at the other games from this develloper, I noticed Dangerous Adventure and Mad Burger 3. It seems the dev specialises in game with nice graphics sounds and atmosphere, well thought-out gameplay with replay value but delivered with appalling coding and memory leaks everywhere. It is a shame really, this game would be magnificent and a lot of fun if not for the terrible lag.
Under rating threshold (hideshow)
It would be great if someone else can test this but it seems like switching off the hardware acceleration helps with the lag.
Under rating threshold (hideshow)
Level 20 - the key is getting over 80 damage for your chars. I went with nonag and rinku for power, cheburash and lizard with the artifact (although shewshaka would be fine too). The boss: I went with shewshaka, dracula, luigi with the flower artifact, and cheburash. My stats were 35's across the board.
Under rating threshold (hideshow)
Better but still lags .. :S idk .. i have three gb ram, intel core ithree 2 ghz, one GB video Intel HD Grahics three thousnd, yes my numbers don't work :D. Can i lay this game with this machine ? On Chrome ?
Under rating threshold (hideshow)
It's a memory leak, and worse of all, it's a time-factor memory leak. Doesn't matter how many levels you play but the time you spend playing. I left the game open on the first level, and when I returned, it was unplayable. Shame on you, Dev.
Under rating threshold (hideshow)
yeah more lags :) .... anyway there seems to be some problem in the code, since the lags get worse with each lvl played, but it is relatively lag-free for 2-5 maps after page refresh :D
Under rating threshold (hideshow)
To Dev: Please title artifacts. Titles for artifacts to suggest which sets they work with rather than numbers would be a huge help. For instance, I can not tell if artifact 6 is supposed to be a magic wand, or a dual-sided lightsaber.
Under rating threshold (hideshow)
AMD FX-8320/8 GB/R9-270 and lags like hell. That's enough to play many games on three screens, but somehow not good enough to play Strike Force Kitty... Learn to optimize your code.
Under rating threshold (hideshow)
look at all the comments, devs...Seriously, go back to the drawing board on your lag issues if you ever plan to make another game.
Under rating threshold (hideshow)
Progressively increasing lag suggests a problem with the game, not our computers, especially since most of us CAN run high-intensity graphics without problems.
Under rating threshold (hideshow)
I really enjoy the game, even though the lag sucks terribly, but I'm starting to think that the last boss fight is impossible unless you have extremely high leveled kitties. I'm nearly at 40 across the board, and using the artifact powered up kittens and I lose terribly.
Under rating threshold (hideshow)
The lag is there on purpose.... a gimmick to get more game plays. People will constantly feel the need to hit 'refresh'. There is no way a programmer this good is overlooking something so simple.
Under rating threshold (hideshow)
Your animation for revealing lottery winnings is just sooooo slow. Please remove the animation altogether - just instantly reveal the winnings side-by-side and have an OK button.
Under rating threshold (hideshow)
Lel guys, I know your pain. First I finished the game before badges, then my progress got erased and now it feel like pain in the ass to go trough all that lag for this 3 badges. I really like this game, but it's just wrong to torture myself and my rig again. I'm really pissed cause the first game also had same problems.
Under rating threshold (hideshow)
i'm done this game. I've got 100% complete on all the stages, nearly lvl 40 stats on all of my stats on all cats, a full high level team of fully artifact cats and I still cant kill the final boss. This game's poorly optimized, and poorly balanced.