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Honestly though, this is probably one of the worst designed games I have ever played. Level 20 is a big "F*** you" to anybody who was just playing for fun. SFK3 doesn't have an absolutely retarded difficulty spike.
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last level is stupidly ridiculous because its always randomized , causing it to almost every time be op or ranged attackers and it has a boss that is just too hard
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An example of what I mean: due to the game relying on left to right attacks, the cats slide left. In Level 20, fight #3 requires you to attack from the right. This makes the cats slide left or stay leading to them to start on the first guy. This leads to a free hit for the enemy which pushes against the screens wall. This leads to all four cats on one spot and an enemy gunner can hit all at once. This can cause an instant party wipe if the enemy team setup is 1rush+3gunner. The push knocks you all on one spot, then the gunners kill instantly (40+30+30+30=130 in my incident).
example 2 of attacking from the right is an issue: at one point you fight a jedi team. if you dodge them, then attack him on the way back, the game bugs. His ally is offscreen, but all the cats are facing left. I only had gunners left and they kept shooting left at nothing, and his ally was offfscreen and couldnt reach us. So not only can stupid combos kills you, you might even glitch and be unable to progress.
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in response to the developer definding lv 20 with "new difficulty": The main issue is the random factor of the outfits some of the teams possess. You can be screwed over entirely due to them getting godly gear or full gunners with tank, or completely cakewalk it if they all spawn with slow acting melee gear. The fact you can be screwed over by bad luck ruins the "challenge"
its closer to "fake difficulty" than "new difficulty"
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Fun, but highly flawed game. The gradually worsening lag that drove everyone nuts in the first game continues in the sequel. Eventually, you play a stuttering stage and there's music, but no sound effects. When you return to the stage select, crowns are flashing on every stage and you can't play any of them until you reload the game. Additionally, Dixie Kong's costume AKA Macaque Girl, doesn't actually give the name or bonus when you use it. Next, it looks like there should be an area boss after every 4 stages, so where isn't there one after stage 16? And why mention holiday mode on the home screen when there's no seasonal, holiday, or other limited-time content anywhere?
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the 20th level is stupidly impossible, you have to like grind 30 levels more in everything JUST to be able to finish it ! Talk about exaggeration ! I have done all 19 other levels 100%, All my kitties are trained 43 to power 41 to the rest (basic training), add the gear, and I lose like 2 kitties in the FIRST fight ! I had given this game a 2/5 star rating thx to great references and cutism but now I'm lowering it to 1/5, 20th level is stupidly hard /impossible !
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I've got to say, I haven't been playing this for too long, but one thing that sticks out really bad is the UI. It was so much better in the first game, and kind of ruins the game this time around. Also, the lag was really bad in the first game and it looks like it still hasn't been fixed which is a huge problem.
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the only thing i have to add is that ranged characters are incredibly overpowered due to the knockback they have, just by using 4 normal ranged you destroy any melee with ease, cause they can't hit you if they can't get to you and usualy defeat mixed in about 1 turn
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Here are the artifacts and matches sorted by page and position. Hopefully it's easier to find then by searching for names. Forgive the formatting if it turns out poorly.
Artifact - Page - Position
1-9-11, 2-3-9, 3-16-6, 4-13-8, 5-19-1, 6-9-9, 7-7-10, 8-6-7, 9-18-8, 10-6-2, 11-14-8, 12-10-7, 13-12-8, 14-2-2, 15-9-8, 16-15-6+7, 17-14-1, 18-17-1+2+4+5+6+7, 19-12-2, 20-20-8, 21-7-5.
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@Hikaru Midomiya I completed the 3rd boss on my first try because I know the best strategy. Only choose units that have the double damage ability and units that you can equip artifacts on.
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wow so many refernces love that about the game really hits it but theres so many problems with the game the first strike force in my experience had music issues this is the same
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The lag is just ridiculous, the fact that you cxan't press down anymore sucks big time, 3rd boss is stupidly hard and doesn't fit for kitties at that level, hell it even hits you for 10 damage before the fight even starts. You get absolutely NOTHING for killing bosses, it's as if the (levels) aren't even there, at one point, it takes FOREVER to level (train) kitties thus encouraging grind grind grind. It's very cute and has lots of references but all in all not a good game ! 2/5 (because of the cuteness and references) otherwise 1/5
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I hope Kong doesn't end up putting badges on this game and then one day making it a badge of the day game like they did with the last one. I mean it's more laggy and glitchier than the last Strike Force. Not to mention the fact that I've completed all the levels 100% but the game doesn't give me credit for it. How can games like this get badges?
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The game goes faster when the mouse is not hovering over it. I've seen this happen with a lot of Adobe AIR based games - seems to be a common problem.
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"One kitty. Rised up to face the foxes..... HE and his comerades defeated the noble foxes. But. They have returned. ITs up to 4 new hero's to defeat them. CAn they do it?!??!" While. ME myself havent beat the first one yet. Am about to try this one! :D
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This developer should be banned from Kongregate, you don't even know how freaking annoying it is to see a great concept of game RUINED by giving no shits about player complaints.
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Game crashed, and when I refreshed the page, my progress was reset to nothing. Since I've already seen this in Strikeforce Kitty 1, I was not surprised. Another 'Hate' rating.
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So, out of curiosity, does upgrading speed upgrade how quickly they attack? Because it's not affecting the speed they run at. If it doesn't, this might be something to consider in the future - I know you've already changed it from endurance to speed, but it's not doing anything.
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Increase in Attack,Health,Speed,Total,& Ability
Artifact 12 Solidman -> Oldsolid 30,33,35,98,Teleport
Artifact 13 Pit -> Black Pit 26,26,20,72,Teleport
Artifact 14 Fox -> Flamefox 19,19,16,54,(Paw) Shows invisible
Artifact 15 Bat -> Bryce 12,26,21,59,Power up all +4
Artifact 16 Plumber -> Mr. White 37,22,19,78,Increase fish 20%
Artifact 16 Brer -> Mr. White 28,28,25,81,Speed up all +8
Artifact 17 Hedgehog -> Gold Hedgehog 24,31,29,84,Treats all +2
Artifact 18 Below* -> Pupil of Shao Kahn
Come Here!: 30,43,30,103,Double damage 12%
Indigenous: 37,44,39,120,Treats all +3
Lighting-Guy: 29,51,34,114,Teleport
Lizard: 28,44,31,103,Speed up all +9
Tundra: 29,45,31,105,Energy up all +8
Whiff: 29,37,27,93,Speed up all +9
Artifact 19 Metalman -> Tincanman 25,26,26,77,(Eye) Removes obstacles
Artifact 20 Darth Father -> Jedi 46,30,29,105,Double damage 15%
Artifact 21 47 -> Reverend 22,16,21,59,Double damage 7%
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This game is so close to being brilliant. I just can't get over the tediousness of some of the tasks, and the ridiculously slow pace. Leveling up speed stat doesn't fix the problem either.