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The Turn After Demo 2

The Turn After Demo 2

by maskill

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The Turn After Demo 2

Rating:
2.2
Released: September 18, 2011
Last updated: September 18, 2011
Developer: maskill

Tags for The Turn After Demo 2

Description

My second demo for my newest game. Im hopeing to get ideas for enemys.

How to Play

W,A,S,D or UP,DOWN,LEFT,RIGHT for movement. Use the mouse to click.

Comments

0/1000
MickyFoley avatar

MickyFoley

Sep. 18, 2011

2
0

Try to bind the mouse in game. Not that bad for a demo - you spent some time to do.

vitou01 avatar

vitou01

Sep. 18, 2011

1
0

The spot light needs some adjustment. For ex: On some walls, there are no light appear on it. Fix that! Look forward to see your full game.

DemonKingBob avatar

DemonKingBob

Sep. 18, 2011

1
0

very interisting demo it has a lot of potential. you should add more textures to the building and surrounding outside areas to give the place more life and a better feel to what particular genre ur trying to get out of this game. the WASD movement is a little slow and the turning radius with the mouse is a little too sensative. u should really try to balance the two out there. u should message me and ill give u my email if u want more in depth feedback. as far as monsters go it really depends on what you wnat to do with them and if u want some to have special abilities or not.

ThaddeusCaboose avatar

ThaddeusCaboose

Jan. 01, 2012

0
0

this makes me want to play amnesia the dark descent again
you should make it so that you can't kill the monsters (if you make monsters)
you have to run and hide from them
and it would be easier if there was a button you could hold to run or something
i don't know, it seem like it oculd be an awesome game though

EPR89 avatar

EPR89

Sep. 23, 2011

0
0

Much better than the first one. You did a very good job at making the maze more interesting to look at. The main problem I see is that the player has no way of finding out where to go. It's just random guessing. I think this game could be a really good horror adventure, where the player has to solve puzzles to open pathways or activate all kinds of things, like in Penumbra for example.