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hint for keyboard puzzle: look at the room's situation, i think. need a chair or some window? type it, and you get it.
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Hmm, finished with no idea what that was all about. At least this point and click didn't seem as random as some but the plot could have left a bit more info for new players. Add in a "So far..." and an epilogue and the game would get more than a 3/5
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epicness of the story, or significance of the machine: if you can create reality, then whos reality are we living in... can we even escape it? if so, how? that first karl may not be real, in a sense, but to the mind, it is real.. but not real to the other karl... oh wells, just my 2 cents
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how you would ever guess that on the keyboard puzzle? i was just randomly typing words and accidentally guessed right? cmon, there should be some indication, even a small hint, as to what is the deal with the keyboard puzzle. good game otherwise
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Don't really feel like I understand what exactly this technology allows people to do, other than walking through walls by projecting doors on to them... which all though handy for a hideout... it really fails to express the significance of the Professor's discovery.... Story had me hooked throughout though...
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I agree that the ending was lackluster, compared to the build-up of the previous parts. However, the part with the keyboard puzzle, I was seriously expecting the entirety of the previous games to be just an illusion, and the agent being another prisoner of the Sub Machine, which would be simultaniously an awesome, yet incredibly frustrating twist.
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First 3 were some of the best point-and-click adventures I ever played, but this to be quite honest was a bit of a let down. The keyboard puzzle was really lame, there's no clues as to what to do. O.o At first it's sorta fun but as you play on and start clicking randomly over the screen it becomes dull and boring. :/
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Yay, another Covert Front!
Ending was a tad rubbish but oh well... I guess I shouldn't really be expecting an awesome getaway sequence.
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Sorry, had to drop the rating to 1 star. Really? I have a magical typing machine and it only makes certain things appear? Where's my "rope ladder"? "Jetpack"? "Bridge"? "Parachute"? Arbitrary and aggravating... not very enjoyable.
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Randomly typing words into a keyboard isn't a puzzle. There's no parts to "put together" that would lead you to suppose the keyboard would magically make stuff appear on the walls out of thin air... there needs to be some level of intuition to follow, a clue to interpret... anything.
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for anyone who talks about the keyboard puzzle. when you're in a room with nothing more than a typing machine, and keep in mind that mateusz skutnik doesnt have bugs in his games, then maybe you would try "door" or "window".
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Keyboard puzzle definitively needs hints. As a player you have no way to know how clever the developer made his puzzle. It leaves too many options.
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"epic finale" ???
It goes from an admittedly epic plane ride to a very low-action cliffhanger.
under what definition of finale is this a finale?
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I love how the Germans completely bypass the totally not suspicious just landed plane to look at the exploded oil tanker.
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With the keyboard you can do extra stuff too other than get to the essential parts of the game ;) try different things!
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Started off pretty good, but towards the end it got to be a lot of "smash things with a crowbar". Definitely good enough for me to check out the previous installments, though.
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been waiting forever for this one :) Thanks so much for creating great games that have wonderful story lines, great graphics, and amazing puzzles :) 10/5
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The keyboard puzzle was really abstracted. I mean, there are no clues as to what you are supposed to do with it. Maybe you could put a wad of crumpled-up paper to give us a hint at least as to how to use it.