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Okay, I've read a few more comments. Apparently the problem is the walkthrough video making it look more complicated than it is. The grid is lined up the way it is because the first position is 1, not 0. That is why the columns (ones' position) are numbered 1 to 10, while the rows (the tens' position) are numbered 0-9. I didn't use the walkthrough and got it on the third try (should have been second but I let that little mark throw me off). I could understand the complaints if there was literally no logic to it, but come on. This is literally one of the two most common ways of numbering a grid.
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I'm not really understanding what was so hard about the chalkboard? Unless the hints have improved since those comments were made? The only thing that requires any trial and error is determining whether it is 1-based or 0-based.
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Mateusz had some really great games, really like(d) the Covert Front series. The games are simple and easy to code, and the graphics are pretty good.
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I like the creativity of it all. It's just a shame that one puzzle in the game ruined the whole experience. Why couldn't the chalkboard puzzle have a little hint? You know that a puzzle isn't good when looking up the walkthrough gives zero shame and makes you go, "how was I supposed to figure that out?" I would have given 4 stars but I lowered it instead to 3 giving credit to the imagination of the game. Please, Point-and-Click Adv Game Devs, it's ok to put cryptic puzzles in your game, that's what makes them fun but there's no excuse to not give even very subtle clues.
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It's too hard to see the details for certain things. Finding stuff was a click-fest. Using the knife and transistor made sense, but I guessed with the key. While frustrating, I like the red herring items. It's unusual
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It would have been cool if the reptile ate the alien's brains or something? At least I'm not as twisted as the dev. MS.
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Calyad, have you PLAYED other MateuszSkutnik games? Compared to his earlier works, the window for this one is downright ginormous!
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Ok the genious guys who say "you don't need the walkthrough" please explain me your thought process in solving the puzzle. When going down on the board your counting like 0123456789, however when your going right your counting 12345678910. Why aren't both sides counting 0123456789? How are you possibly capable of figuring this out? I beg you to please explain me your thought process.
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Make things resizable for those with eye problems. As always a nice game, but crippled by the fact that I can't really play it.
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I agree with bopah. the chalkboard puzzle needs more hints. if you have to do it via try and error its no fun anymore.
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Absolutely brilliant! Love games by this developer; partly for the quirky, original style, partly because they're extremely hard but I can usually complete them without a walkthrough. 5/5 from me. :-)
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Another great MateuszSkutnik. Got it all, didn't need a walk-through. For me the chalkboard was the first thing I solved.
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As always in MateuszSkutnik games there is always 1 tricky part I can't figure out. This time it was the chalkboard puzzle. Come on... who the hell is capable of figuring that out by them self? On the chalkboard walkthrough it shows the upper numbers going to the right is 12345678910, but the numbers going down is 0123456789. Where is the logical explanation for that? I would normally give 5/5 for the game but because of insane puzzle I gotta give like 3/5.
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Sorry, not a spoiler. The symbol scratched by the nail on the wall or filled in with chalk on the number board is misdirection, or diversion, if you like. Not a clue. The code is always the same... the numbers on the board change. The number needed to collect the last limb never falls on the symbol spot so we don't know if it signifies "5" or not.
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"Instructions It’s escape the room. Try to get out using your wits and left mouse button"
Since I am left-handed is it OK to use the right mouse button instead?
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I beat this game once, but now the second eye just doesn't show up. Could be a bug. I put the first eye in as soon as I found it, maybe that's why. Great game anyway.
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The code part was REALLY frustrating, although the game is very good. At first I thought the things on paper were coordinates, but the code i used to get didn't work. I'm very sad I had to use walkthrough, as the solution was so simple. Anyway, great game, 5/5.
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... and out after checking walkthrough. Brilliant atmosphere, as usual for Skutnik's games, but didn't care for the game itself so much. 3/5
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i got hopelessly stuck, clicking the valve EVERYWHERE, then I [SPOILER]
read the comment by SnuSnu, and, despite being false, that gave me the crucial clue. Thank you SnuSnu, I feel like I beat the game by myself.
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(SPOILER) The nail does serve a purpose. If you click the wall behind the alien with the pristine nail, you'll notice that it makes that strange marking on the note. Look closely at the wall markings. there is a //// with a slash through it that means 5. People who are trapped in places like prison make these slash marks to mark one day and count the days. usually there are a lot of those marks, but instead, there is the symbol instead, suggesting that the symbol = 5. The nail mark was to show that the alien Jay was slowly turning mad and drawing those symbols himself. The code includes a number with that designates the symbol drawn on the chalkboard, so you needed the nail to know that the symbol was 5. Although I guess you can just do a trial and error :P Just trying to defend the creator with his logic and that he did not create useless stuff in this game. Big fan! Can't wait for the last Submachine game.
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There is an alarming number of things in this game that look like you're doing something important, when in fact it doesn't contribute to any puzzles or aid your escape in any way.