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This is my favourite submachine game, I prefer the puzzles over finding small objects and where they go. The puzzles were challenging without being impossible to figure out. I only got stuck on level 8.
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This is probably one of the more memorable Submachine games. It's different to the others in a way. It's also creepy, being stuck in a seemingly endless tower of rooms. Seriously, this game gave me a nightmare. 4/5
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I finally figured out room 2 go right from the first room look at the diagram go to the bottom left dot click it once which ever random number comes up go to that x,y coordinate look at the top left of the screen at your strange device and notice the number goes up and down as you move around the maze so then when you reach you destination just hit that switch move to the next x,y coordinate and so on till you finish.
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Good game! These submarine game series remind me of the movie, "The Cube". Where each room is a death trap and you have to solve a puzzle to get out. Endless rooms of puzzles...
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You know what sucked about this one? Spending more than an hour on level 2 clicking each lever, over and over and over and over, until each one matched the room number it was in. Then finding out that had nothing to do with solving the puzzle.
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Fantastic game! Much better than the other submachines since you dont have to pixel hunt and figure out small nuances in the background (coughcoilroomsinpart2cough). This really sets the standard for 5/5 escape games. 5/5 without a doubt. Terry S
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i liked 1 and 2 better but this was still fun. remeber to write down lvl 11 password to get both endings. 3/5 cause it was a little too easy.
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wow in level 11 your eyes start to play tricks on you when looking for the leaf.
i mapped out a 40x40room search with 0,0 in the middle(thats 1600 rooms) and i still havn't found the leaf...
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i did it right the first time... but chose to continue with the puzzles one second time...there werent anymore than the last one, i just died.. but it would havebeen fun to reach even harder puzzles
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Great game, puzzles were different, not too hard but took some thought to figure out. I like the no inventory idea. I hated getting stumped in the other games trying to figure out where some items go. In this, the puzzles only go with the same level. Now on to 4...
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This has been the easiest of them all for me, but that doesn't make it a bad game. I like the ambiance of your games and the challenge of the puzzles. You do good work and I look forward to your other games.
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I almost wish that there were a few more puzzles, such that you'd find Mur's note earlier, but not be able to escape until a later puzzle.
Also my most favorite of the Submachines, only needed a hint on 3 and 7, though I should have been able to figure 3 out on my own had I poked a few more buttons. 7 I just felt stupid when I read the solution.
Here's to hoping for a #5. :)