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lol i dont get this game... maybe i should play the other submachine games too >.> @wyrmen, Sparkzy: "let the cube change time"
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this was a great game and all, but most of it is just for show. the thing is, i was expecting something much more difficult and in depth, not a glorified maze game for the 1st half of the game. although much easier than 4 or 5 (i know this because i only needed 1 step for the walk through on this one, unlike others where almost half of it is used)
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ulams5- i mean like, no introduction whatsoever. no plotline, you just appear in some stupid dirty place and read notes on the wall that the scotch tape could mysterious stick onto perpetually.
me- the intro is the last 5 games. hence submachine '6'
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ulams5
that's the reason we keep playing, it's much less confusing if you start with the first game, but even then those that have been following it the whole time don't know exactly what's going on.
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i mean like, no introduction whatsoever. no plotline, you just appear in some stupid dirty place and read notes on the wall that the scotch tape could mysterious stick onto perpetually.
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well i couldnt tell the difference between most walls and doors... a little arrow would be nice otherwise nice game 4/5
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I trashed all my initial stuff, and I think we need a map, I just went crazily clicking, and stuck at Egyptian stone...