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i think archers are a bit overpowered. wouldn't it be more logical if a Dark Knight who got shot in the back, turns around to face his attacker? Instead of finishing his route. It's good enough that an archer can start attacking from a distance.
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I was prepared for a nice clone of Dungeon Defender. I was, however, disappointed. IMHO, the game doesn't bring anything new when compared to DD. The sprites are tiny and hard to see. Also, as an avid fan of freeware RPGs I couldn't help but notice that both sprites and sounds (with the exception of the stuff on the global map I think) appear to be taken from RPGMaker RTPs which is a bit cheap. It's also easy to get "stuck", or at the very least make the game very difficult, by investing the evolution points incorrectly. Finally, I haven't noticed any visible global objective which, for me, detracts from the enjoyment as I lack the feeling of purpose. I try not to factor paid/exclusive content into my rakings but I'd also say that perhaps a bit too many of the maps are locked. Overall a disappointment though I'm still giving it a 3 for functionality and decent development.
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it isn't pay to play, you actualy play like 80% of all the game whitout paying nothing,most of the vip features are just bonus content.
About the trees ahahahah i think the char beggining to go under thew was a cool idea
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locked features, pay to play nonsense, visit other sites to unlock things...every one of these ruins the gaming experience on Kong. 1/5
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tell me where is the grammar erros and i will fix it.I know my english isn't one of the bests and since i develop games alone....
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This game is great, has every thing I like. Of course its only failing is spelling but I kind of like it, there is so much of it that it's all just... adorwable. And that's coming from a guy that is rightly accused of being a grammar nazi. 5/5
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This somewhat reminds me of Dungeon Explorer. I don't fancy comparing games all the time, so I'll treat it as something different.
Initially, the games starts slightly difficult, your heroes and troops are easily killed. Upgrade path is slightly confusing at 1st, same as with the trophies. I dunno, it just seems clumped up at 1st, and takes a while to get used to. I have only played it twice, so I can't fully say much yet. I also believe there's a need to add in more parking space for your structures.
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Are you sure about that? i just pick that music from a free pack of mids from internet.. and since i never liked naruto i dont know exatly what musics play there...
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I'm sorry, good game but you need to put original music in there. When I heard the "tension" track from Naruto as the battle theme I nearly vomited. Learn to use music that's NOT COPYRIGHTED and maybe I'll give you a good score next time. I don't see why everyone is giving 5/5 since the music blows.
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Wohaaaaa love you guys my best rated game on long.... cat belive it got 3.91 rate, but now decreased to 3.77 O_O, but anyway it is still good. thank for the good rates!!
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when your hero get atacked by a ranged unit you need to move it trough your keyboard close enought to atack the ranged unit. Try to upgrade your meele unit towers, they will be stronger!
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Enemy ranged units are a bit overpowered, they destroy your melee through trees and sometimes because even though your man is being shot, he wont turn around and attack the guy shooting him
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also, how do you make your own guy attack, or does he attack on his own??? also, make the tutorial more in depth, with a whole tutorial level.
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4/5 its a pretty fun game, but its not exactly original. It'd be more fun if getting the achievements actually were part of the badges for kongregate. I'll play again later if they are ever added, but for now I dont feel like killing 50hrs grinding for evo points...
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wow... this is a freaking awesome game! keep up the good work man! 5/5. (still kinda hard and trophy window so annoying!)
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Ok guys trophie window now should display faster, aboutreplacing mochicoins to Kreds i will not do that since i never got some exposure on kongregate... It just dosen't wort the time to do it... But i love to post my games here and get the feedback from the comunity, you guys rock !!
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Also, how about trying to set up a deal or something like that with Kongregate so you can use Kreds to buy the VIP stuff? Having to go to a site that supports MochiCoins in order to buy it ... might be considered a hassle by some players.
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A larger walkway or less restrictive since i get caught in corners quite alot, make the trophy window either optional to turn off, or make it disappear faster, you have infinite time to look up your fancy trophies in the menu, but ingame it can be deadly. Another suggestion would be in my opinion the magnifying glass thingie to follow the pointer in the menu faster, the game feels slow in some way when it follows around like a hairy armpit. But overall, great gameplay and a fun and entertaining way to burn an hour or two collecting all the trophies.
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Occasionally there is loss of control of the "hero", as well as having your minions randomly exit combat can be quite annoying. BUT... If you would manage to fix those problems, this game would be amazing! 4/5
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cool concept, i like the unitspawning "towers". dislike the hassle of controlling the herounit though. trophy notification can get in the way of towers so youre unable to upgrade them.
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Good game. Only suggestion I have is a way to close the trophy notifications. They've gotten in my way several times.
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people please give feedback on the game if there is something that you guys suggest and can be improved it will be, thanks^^