Space Break

Space Break

by mcadesigns
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Space Break

Rating:
2.0
Released: July 28, 2011
Last updated: July 28, 2011
Developer: mcadesigns

Tags for Space Break

Description

Blast your way through space in 10 levels of action packed block breaker styled gaming with a twist, no gravity!

Features
-10 Power ups
-10 Levels + Final Level
-Music that changes based on your gameplay
-Fireworks particle system

New Version Available for iPhone and iPad: http://itunes.apple.com/us/app/spacebreak!/id488541748?ls=1&mt=8

How to Play

Use the mouse to move, left click to fire. P to pause/access item store.

Developer Updates

Jul 28, 2011 3:14pm

New Version Available for iPhone and iPad: http://itunes.apple.com/us/app/spacebreak!/id488541748?ls=1&mt=8

Comments

0/1000
Timi2 avatar

Timi2

Jul. 28, 2011

1
0

This game could be alot better if there were a sensitivity control.

mcadesigns
mcadesigns Developer

Added under the options menu. Thanks for the feedback.

stern_keefer avatar

stern_keefer

Aug. 01, 2011

0
0

At some point I had 2 balls and they both disappeared and now the game is just sitting there. mcadesigns, you really need to listen to people and give them an absolute 1:1 mouse position=paddle position. The way you have the controls be relative to where you are at that exact moment just makes no sense; no one's brain thinks that way.

mcadesigns
mcadesigns Developer

I had some issues with getting the paddle to follow the mouse exactly but i finally got it solved. the new version will be uploaded soon

Minimally avatar

Minimally

Jul. 30, 2011

0
0

This gets pretty fun once it gets going. Id like the paddle to just follow the position of the mouse, right now when the mouse is off screen the paddle will continue moving before the mouse is back on screen.

mcadesigns
mcadesigns Developer

did you try the sensitivity controls in the options menu?

Frynge avatar

Frynge

Jul. 29, 2011

0
0

now for something constructive. this was a fairly nice return to breakout, with a new creative approach. the addition of sensitivity control was much needed, as it felt a bit laggy until I turned it down to about 2. the only thing I may request is that the position of where the ball hits the paddle influence the flight of the ball, as per other games of this type, but otherwise, well done. 4. :)

aba123 avatar

aba123

Jul. 28, 2011

2
4

I really want to see someone make a game that's actually fun to play with the unity web player.