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Comments for Galaxy Siege

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bigkiddy

Apr. 14, 2013

Under rating threshold (show) Bug: Whenever I buy the left and right ship expander it expands up not out. It makes the expand up more expensive and the left and right the same cheap amount so I'm getting a really long ship and not wide.

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(2)

yargxela

Apr. 14, 2013

Under rating threshold (show) the ore > star ratio is quite stupid tbh so change that or add a star to ore / ore to star transfer

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(1)

Vandirac

Apr. 14, 2013

Under rating threshold (show) This game is strongly "inspired" by the Galaxy Trucker boardgame...

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(0)

hitman8

Apr. 14, 2013

Under rating threshold (show) Cool today beried under a pile of other games tomorrow...these types of games are popular mostly for kids that don't mind if their ships are ugly.

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(-1)

xjohnson

Apr. 14, 2013

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(-9)

Pouleman

Apr. 14, 2013

Under rating threshold (show) LOL, "fatal error" by pressing escape and then, no possibility to "continue" the game, even after reloading page :D

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(6)

Faeyline

Apr. 14, 2013

Under rating threshold (show) Corrct the ratio of Iron/stars, you don't need a lot of stars to upgrade, they are everywhere !

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(19)

AeroSonic

Apr. 14, 2013

Under rating threshold (show) I really liked to play it - could be a bit more challenging. Maybe in a sequel?

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(-1)

RetroPikachu

Apr. 14, 2013

Under rating threshold (show) has anyone noticed that speed stays at 1 for the entire game?

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(1)

butterflysigh

Apr. 14, 2013

Under rating threshold (show) You do know that spaceships don't just stop when they run out of gas, right? I hope? They keep going in whatever direction at whatever speed they were going when they ran out.

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(8)

InTaco

Apr. 14, 2013

Under rating threshold (show) Something is wrong. The entire left side is filled with highest grade weapons. I have all the regens, all the damage buffs, only 2 gatherers, 1 fuel, rest is shield. Even with the 'go to the far right of the screen' exploit I can't get past the final batch of enemies. I can see nothing else that can be done.

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(1)

Kiljaedenas

Apr. 14, 2013

Under rating threshold (show) Okay, let's review: I invade multiple galaxies, slaughter legions of ships and space organisms, steal their resources and when I'm all done I head home, and I'm not proud because I protected my people from an evil invasion or found the technology I needed to cure some uber-plague...no, I'm proud of the fact that I built the biggest ship ever for bragging rights. Fun game, but wow do I feel like a dick now.

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(11)

ONU_Squish

Apr. 13, 2013

Under rating threshold (show) To beat the last level simply put all your weapons on one side of the ship then steer straight to the opposite side of the screen. Around 1/3 of the enemies will completely ignore you and decent regen and shields will keep you alive quite easily. The last boss is a two second battle as long as you have a couple of damage modifiers, getting there is the only real issue.

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(7)

kalchas

Apr. 13, 2013

Under rating threshold (show) Someone doesn't understand inertia. I get losing control when you run out of fuel, but going into a random sideways spiral from traveling forward when the engines cut out is just stupid.

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(7)

Amanirose

Apr. 13, 2013

Under rating threshold (show) In space no one can hear you scream. But in my house they sure can when both the boss and I have a sliver of shield left and the boss gets the first hit.

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(3)

9911MU51C

Apr. 13, 2013

Under rating threshold (show)

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(-10)

BlinkyLights

Apr. 13, 2013

Under rating threshold (show) @karserus: The site module is actually pretty good. Let's say you fired all your weapons at once and it did 20 damage total (you should be doing more by the time you get the site module). 25% more damage means you do an additional 5 damage, which is the equivalent of 5 weapons (or 2 weapons and a missile). So you're basically filling 5 spots on your ship in the space of one.

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(1)

9911MU51C

Apr. 13, 2013

Under rating threshold (show)

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(-3)

Ibuuyk

Apr. 13, 2013

Under rating threshold (show) This game has potential and is pretty decent, but it could use some improvement. The level progression feels really slow and repetitive, especially since other than pressing Start and watching, there isn't much to do. Maybe add a Speed button? I also found out that the blue gears were a substitute of iron after reading the comments, but I don't remember there being a place explaining this ingame or better yet, a tutorial explaining how to use the shop, what's a shield, tips and tricks, etc. Y'know, just so the game isn't all about trial and error.

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(6)

bsc24

Apr. 13, 2013

Under rating threshold (show) There should really be a trader to convert stars to ore and vice-versa, and maybe controlling where shots go using the mouse, this way you don't end up having all your weapons focusing on destroying the minor ships instead of the bosses, ultimately leading to death.

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(4)

TomDaGun1

Apr. 13, 2013

Under rating threshold (show) Would be great if you could trade stars for ore.

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(2)

Corpserule

Apr. 13, 2013

Under rating threshold (show) @Halleflux i just consider it a launch game rather than a space shooter

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(0)

vavusikarios

Apr. 13, 2013

Under rating threshold (show) just got a FATAL ERROR. Cant continue, obviously my savegame is corrupted. I was moving modules around when one of them started appearing in places where it shouldnt be (between grid slots). This is a nice game, fix those and i ll prolly play it again.

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(2)

xXLilJmanXx

Apr. 13, 2013

Under rating threshold (show) @ dahelmang.. i just bought a crapload and put them all along my top row lol

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(0)

chryso86

Apr. 13, 2013

Under rating threshold (show) i like how the last level really requires you to think about ur layout

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(1)

Halleflux

Apr. 13, 2013

Under rating threshold (show) This game really had a lot of potential. However, several botched concepts made it dull after a short time. The beginning is fine--I really did enjoy building my ship up, expanding it, and destroying enemies and it was fun! After a short time though, I realized that the levels are all the same, no matter what size galaxy it was, the components didn't vary much, and it became a grindquest instead of a fun space shooter. You see, you can't do anything except turn your ship about 15-20 degrees, and that doesn't help anything except resource gather, which is boring. Enemies always hit you, turrets that have guns don't rotate, and it just ends up being really dull after a short period of time. If you had made it so we could control our ship, or aim, or use abilities or something else, then it would earn a better rating, but for failed concepts and grindquest mechanics, 2/5 stars.

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(22)

Hyathin

Apr. 13, 2013

Under rating threshold (show) If you are having trouble with a zone final boss, you can jam all your guns and harvesters on one side of your ship and all your gear on the other. Then just fly all the way to the side so that the gear end is out in space. You'll take less damage on the way to the boss.

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(2)

CarpeNoctem79

Apr. 13, 2013

Under rating threshold (show) Your mission... to build the ugliest ship in the galaxy

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(31)

FreelancerMax

Apr. 13, 2013

Under rating threshold (show) Last stage. Just go as far as you can to one side of the screen = easy win

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(2)

pcmn1331

Apr. 13, 2013

Under rating threshold (show) (2/2) 4) Your ship peaks WAY too early. By the mid-late game I just hit play and didn't touch my keyboard or mouse to move. I mowed everything down and grabbed everything without moving. 5) make some reason to move, I really only used it against Phantoms to get the big ones in range as they were eating my rockets. 6) Let us move up and down as well, only being able to move left and right is boring 7) Give us something to make our ship move faster. I see you have a speed counter, but I never say anything to make it go faster than 1

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(2)

pcmn1331

Apr. 13, 2013

Under rating threshold (show) An interesting game, but some things. 1) Get rid of the stars or make them more important, I felt my cargo was wasting time on them when I have 5 times as many as I'll ever use. 2) Let us pick what our cargo prioritizes as Ore was WAY more important to me early/mid game, and late game repair/fuel was. 3) The only enemy I had trouble with was the Phantoms, the Pirates were laughable, and the Swarm merely annoying, Let them scale better rather than throwing bigger waves at us. (1/2)

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(5)

victornh

Apr. 13, 2013

Under rating threshold (show) my save game broken

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(0)

hbui10

Apr. 13, 2013

Under rating threshold (show) I'm wondering why you would want to 'capture the galaxy'.

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(0)

hbui10

Apr. 13, 2013

Under rating threshold (show) I have 16 ore... but 100 stars. Anyone else find that off by a lot?

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(1)

Buddy7787

Apr. 13, 2013

Under rating threshold (show) The last level is missing something, I need more regen or something cause all these ships get 1st hits on me no matter what, more guns or more damage doesn't help no matter what combo I try

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(0)

Firehawk5

Apr. 13, 2013

Under rating threshold (show) good game,but extremely easy

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(2)

seraphisaac

Apr. 13, 2013

Under rating threshold (show) On the last level this game jumps from "this is challenging" to "ha ha this is stupid". Wasn't able to finish it. Good game other than that.

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(1)

Stungun_wol

Apr. 13, 2013

Under rating threshold (show) For the love of all that is good in the world, don't make projectiles disappear if their target is destroyed before they arrive. Make them keep going (even missiles; have them either find a new target or just travel straight ahead) until they go off the screen or hit a different enemy. The way things work now makes missile launchers almost useless.

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(7)

ZStoner

Apr. 13, 2013

Under rating threshold (show) The shop on the last level doesn't have any regens or harvesters to buy, so you could potentially screw yourself because you can't revisit shops from earlier levels (a silly limitation).

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(8)

DatenshiSan

Apr. 13, 2013

Under rating threshold (show) Congratulations you have build the largest ship in the galaxy. Millions are dead, but YAY!!!

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(3)

Redgre

Apr. 13, 2013

Under rating threshold (show) Fun game... If you are doing a second one... I would focus a little more on ship layout... for example a rocket shape, a dumb bell shape, funky star trek or star wars designs... also have advantages & disadvantages to each layout. Also improve the story... Cheers.

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(4)

Redgre

Apr. 13, 2013

Under rating threshold (show) Feels a bit Borgish that perfection comes in a cube.

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(14)

Clemeth

Apr. 13, 2013

Under rating threshold (show)

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(-3)

jboy999

Apr. 13, 2013

Under rating threshold (show) I must find out what's behind the purple light. @_@ So close.

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(7)

dahelmang

Apr. 13, 2013

Under rating threshold (show) You definitely have to space out your missiles to keep them from all targeting the same ships.

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(1)

infernal84

Apr. 13, 2013

Under rating threshold (show) Ugh, I finally managed to beat it, last boss with 8 best shield, 2 harvest, 8 satellite things (+25% dmg), 5 regen modules, the rest weapons, mainly fast shooting guns, few rockets. Harvesters are for picking up fuel to make it to the boss with only 1 fuel module. Note that when you lose one level 3 times, you get more modules to buy available on particular level. It means if you want more regen modules, you need to lose a level where this module is available to buy. Sadly last lvl doesn't have regen to buy. Nice game, interesting concept, 5\5 and hoping for sequel :)

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(10)

fil03

Apr. 13, 2013

Under rating threshold (show) + If you want freeplay!

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(2)

trem

Apr. 13, 2013

Under rating threshold (show) Decent start, but it needs work. If there is no reason to continue past the third checkpoint, the level should probably end. Why list "Speed" if there is no way to adjust it? What the hell are the blue gears for? Concept is interesting, needs polish.

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(16)

Cower

Apr. 13, 2013

Under rating threshold (show) arrrrgh. Error occured. and i failed to write it's code... >_>

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(1)

Idirion

Apr. 13, 2013

Under rating threshold (show) the flash when u return to base is annoying

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(0)

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