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Errr.. the attachments system is really a great thing in shooters, but here you just have to put some mods then leave the game play itself... sad :/ moving is near useless, levels are done in 15seconds.. there's just nothing to do.
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last level is impossible because all weapons fire at a few things, then remaining shots are lost instead of smarter targetting, or even just letting the projectile continue forward to hit the next thing in line. Target saturation with not very intelligent targetting systems or area of effect weapons makes it close to impossible.
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normally, i like that type of games, but this her is - for me - only a 3-star-game. so why? you've just to sit around and wait till your shit has farmed enough iron. like some others here said: stars aren't the problem: there are more than enough of them.
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i run out of ore as you need it way more then star too often also why when my storage is full i cant send drones for fuell repair?
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Eh... It's not bad, but it's really lackluster. There's not much actual gameplay, just sitting around letting your drones and laser cannons do the work.
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Positive - Easy game to understand. Navigation is decent. Custom ship layout. Ability to sell outdated ship parts back. I like the reward for conquering the zones.
Negative - Ore to star ratio really is off. Not enough information about the things you can pick up (maybe a small ingame pedia needed?). Ship quickly becomes so large it gets hard to see the rest of the screen.
Overall - Not a bad game, but needs several tweaks. 3.6 / 5
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Tip for the last galaxy: Concentrate most of your firepower on one flank of the ship, then fly through the level with the "undefended" flank out of the screen. That'll cause all enemies to swarm over your overweaponed flank. Use all damage amplifiers and regens. You'll need 2 level 3 fuel tanks to make it to the end. And shields lvl 3, LOTS of level 3 shields... I managed to win with a 440 or so Shield value.
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Man 1: "Wow, nice ship!"
Man 2: "Thanks, she's got 10 tri-missile launchers, 10 tri-laser cannons, four damage-enhancing dishes, 9 regenerative panels, and 5 triple-strength shields. Truly a force to be reckoned with."
Man 1: "So it would seem. What kinda gas mileage you get on that hog?"
Man 2: "Oh, I'd say about 3 feet per gallon."
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Lots of issues. It lacks information about pickups, there are way too many stars and not enough ores, and worst of all, my saved game is gone after 3 days. I was still going to try and beat it, but I'm not going to start all over again. 2/5.
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with 2 damage boosters and 6 regen units, no matter what you put in the rest, the only tactic that gets you alive to the end is the hide inside the left (or right) side of the screen tactic. given that the end boss is a pushover a rather disappointing end, other than that pretty ok game
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One of the dumbest games I have EVER played. Why is this on "Hot New Games?" New alright, but it was put together poorly.
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Is 1 your favourite number? max capacity:111 speed:1 and a whole bunch of the achievements have 1 in them. Max amount of healing modules: 11
It is a good game and definitely needs a sequel and more modules.
4/5!
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I really love the idea of making a ship like this but the execution is horrible, first off, there is much to little testing, i ended up with way to many stars. Also since the screen is so small the placemet of modules doesn't madder to much and the simple fix would be to have "power up" modules(If there is then I got to bored to keep playing) that power up modules nearby(Damage, capacity, range), thus adding some strategy to designing. Also the use of fuel artificially inflates the playtime of the game, the ship doesn't go fast enough, the enemy bases are to close to the starting position and finally for such a simple design I'm experiencing occasional framedrops on my Windows 7 PC(For this game, should NOT be happening).
I'm disappointed, I love the base and ship building concept just poorly executed. 2/5
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good concept but crap execution, use fuel like crazy, dont get resources nearly fast enough to do much and half the time you have a crap ton of one type and none of the other
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I feel like like certain "modules" are over represented while others are under. NOONE needs 10 lvl 3 engines. The max you can possibly use is 6, and that's if you want to be able to fly straight through the last level. On the other hand, I could really have used more drones, and was only able to get 3. I don't know if this is randomized or not, but it really makes the store sorta annoying. 5/5 for a great game, but I think there's still potential for improvement :)
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I think fuels and repairs are consumed during the flight, so it shouldn't require space and should be able to collect even if cargo is full
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Jesus, my progress was erased after less than one day! I didn't touch the cookies settings or anything...what the heck is ^ with that?!
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It's annoying that the only purpose for stars is to be junk that you don't want your harvesters to collect but they do anyway.
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If you are having a hard time on the last galaxy, you really need to max out your scavenger capacity - the main issue you run into on later levels is that your ship fills up and cannot pick up wrenches anymore - on the last level the ships drop a lot of wrenches - enough to barely survive the initial horde if you have enough drones to pick them all up.
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"Sir! We are outa fuel! We need to leave immediately!" "NO lieutenant!. WE NEED THAT ORE..." "But sir! We're gonna get blown up by whatever the heck that green thing is!" "I DON'T CARE! WE ARE GONNA SIT HERE AND WAIT FOR THE SHIP TO FLOAT TO THAT ORE."
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nice game overall, but quickly get boring because of the very slow rate at which upgrades became available (every 3 galaxies or so?)
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I really wish the missiles were smarter: instead of vanishing when their target is destroyed, they should move to another target. Aside from that there are a couple of other flaws throughout, but it's overall fun.